Zaero
First Person ShooterToward the end of the war the humans struck an important blow, disabling the planetary defence systems. The planet’s remaining resistance was soon decimated...
This mod adds ragdoll physics to quake 2, along with other features like bloom, physics for weapon drops, grenades, gibs and more!
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Toward the end of the war the humans struck an important blow, disabling the planetary defence systems. The planet’s remaining resistance was soon decimated...
This is a graphical mod developed by a russian modder called Berserker. It's an active project since 2008. The mods purpose is to enchange Quake2's graphics...
Quake II Evolved is a 32bit, high detail Quake 2 .exe modification. Basically, that means that we are trying to take Quake 2 and improve it graphically...
COOP or DIE is a cooperative Quake 2 mod that use the WorldServer technology for online gameplay : - Players account with name and password - Inventory...
Master Weapon 3000 replaces all the weapons in Quake 2. The aim of this project is to replace weapons in first and third person to offer an immersive...
This looks super interesting. I'd love to play with this mod.
source code here: Github.com
Can someone help me compile it, I am not good with compiling this and I am pretty sure there is alot of old/outdated techniques in there
I've made a reddit post calling attention to this, hoping someone can compile it soon
I see that there are no game files along with this mod. It's impossible with code only, as the models in-game are vertex exports, so no skeleton is included in them.