Having been sent back to Black Mesa, Gordon Freeman finds himself at the receiving end of an active Sector B teleportation laboratory. In the course of exploring the underground base once again, he finds that he is not the only one. The game is a work-in-progress and will continue with the next chapter in a few months.

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Lab Room
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freredarme
freredarme - - 4,357 comments

Door is nice and healthcharger is cool.
You need add some decals and rust the healthcharger and the door.. here it's very clean :/

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tundra_cool Author
tundra_cool - - 482 comments

You do understand that all the doors would then look exactly the same and it would look stupid, right?

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freredarme
freredarme - - 4,357 comments

You should add some decals and some details for made a nice map !

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:Jack
:Jack - - 2,079 comments

dont be picky. it looks awsome like this.

i think no player will be thinking if the door is rusty or not.

the healthcharger is to shiny tough

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tundra_cool Author
tundra_cool - - 482 comments

I'm pretty sure all of his comments are so crude because he's working on another mod about Black Mesa.

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WorldOfHurt
WorldOfHurt - - 327 comments

Mebe you can make the charger more fun and noticeable with a little flickering. :D Everyone loves flickering flourecent lights.

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zonbie
zonbie - - 1,299 comments

these rooms seemed alright...perhaps one or two of them had little going on...but it was alright. Your stealth mechanic was interesting but the silent pistol should kill on headshot. Perhaps you can access the code on that, or make a brush around the heads of the Marines? I dunno. Nice go at it.

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Description

Here is a shot from a portion of the game where you use stealth to sneak around and kill left-behind HECU soldiers with a silenced pistol. Don't be spotted!