A group of mods aimed at giving Skyrim much needed variety.
This is a mod that gives all the settlements in Skyrim unique and varied textures sets. Why? Because It’s tiring to look at the same textures for every single farmhouse.
As of verison 2.0 everything has been merged into one plugin. Now farmhouses and settlements are in one mod.
New in 2.0:
Project Variance - Settlements: Adds custom texture sets to the major settlements of Skyrim. Different from each other, each settlements has its own ‘theme’. For example Farmhouse04 in Riverwood will use different textures than Farmhouse04 in Ivarstead. The textures have been assigned with great care, and reflect the environment they are in. Furthermore the interiors of the settlements are modified so the texture’s match.
Screens of Project Variance - Settlements:
(Screenshots taken with Gameplay Performance ENB)
Project Variance - Roads: Coming Soon. Adds variety to roads going through some of Skyrim’s main settlements. I always thought it would be cool to see cobblestone roads going through settlements.
Project Variance - Cities: Coming soon. Will add variety to main cities. For example, Whiterun’s ‘districts’ will each have a unique feel to suit their role. More variety to generic buildings found throughout Skyrim’s cities. Will be a ‘light’ plugin, so compatible with all city overhauls like JK’s.
Project Variance - Settlements
Some points:
Complete version of Expanded Towns and Cities - You need this active in your load order if you use Settlements or else your game will crash. I will not make a version that does not support it. I also expect you to have the new textures installed for Falkreath, Dawnstar, Winterhold, and Morthal. If not, you may get purple meshes. As some meshes rely on textures added by ETaC.
Skse.ini (and also SKSE) - You need this ini file active in your data directory. Why? It fixes 99% of crashes caused by poor memory management. DO NOT complain about this mod causing CTDs if you don’t have this installed.
ENBoost - Note: Not the same as ENB. This also fixes and optimizes Skyrim’s poor memory management. DO NOT complain about this mod causing CTDs if you don’t have this installed.
Parallax Enabled - Enable parallax in your ENB settings. This still takes effect even if you aren’t using the graphics provided by ENB. Parallax is required to get proper experience. Or leave it off, see if I care.
A Decent PC - In general, you don’t need an overly beefy PC to use this. All textures are 2k. They can easily be resized to 1k if you have the need. If you expect a playable framerate on Intel integrated graphics, you’re going to have a bad time.
Get Mod Organizer and install the mod with this. NMM may or may not install the mod correctly, it doesn’t handle large archives very well. Activate plugin(s) in your load order.
Load order is important! Not ignore this! LOOT will not sort correctly. It should go as follows:
Once you manually sort this, recommended you lock your load order. Note: Mods can be between the plugins listed, just as long as they are in this order.
In general has the same incompatibilities/compatibilities as Expanded Towns and Cities. Doesn’t add anything that wasn’t there already. Generally this mod is pretty compatible, as it just replaced objects that are already there, it doesn’t move anything.
Anything that replaces the same static objects is not compatible. If you notice a conflict, please report it. I might make a patch. Before doing so, try adjusting your load order. Mods closer to the bottom of the load list overwrite lower mods. It may be necessary for this mod to overwrite something in order to avoid a conflict.
List of Mods that are tested:
Skyrim Realistic Overhaul - Google it. IMO, the best and most complete texture pack for Skyrim. Other textures will look fine.
Conflicts with anything ETaC does. Edits the same cells as ETaC. Only replaces static objects added by ETaC and Skyrim. Doesn’t add anything new.
Note: Tes5Edit can give you a technical overview of all the changes this mod makes.
Q: Why did you use so many meshes? Why didn’t you create texture sets and assign them to models in TES5Edit or Creation Kit?
A: I prefer mesh editing. It’s faster for me, and I like the ability to see full models with all the textures I want to use. It’s faster to swap out textures if something's looks bad. Plus there may be custom meshes for buildings, If I find the time or knowledge. For the interiors mostly all texture sets were used.
Q: Performance?
A: Depends. In general expect more Vram usage. Instead of having 1 stonewall texture there are now up to 3 in some areas. Same with other textures. FPS Should not be worst that using ETaC. In fact some of my meshes have less polygons that SMIM models, so there may be some improvement. (Not likely). This mod uses all 2k textures, so that may be an issue for you if you have less than 2gb of Vram. I recommend downloading the 2k/1k pack.
Q: Some textures look terrible?
A: First of all check archiveinvalidation, second use ENB (it makes crappy textures look good imo), third maybe you just think that texture is ugly, feel free to find and replace it with one you prefer.
Q: Why do some of stonewall textures on the inside not match the outside?
A: Simple, because roughy, overgrown, and mossy stones don’t belong on the inside of a house. I did my best not to make them seem too out of place. Can be changed if you wanted.
Q: Are you a bad person for using other's textures?
A: … Maybe? Yes and also no. I feel the Skyrim modding community has permissions all wrong, modding is a community based activity, everyone should be able to build off of each other's work so that the best end product can exist. The current system limits the maximum potential of mods. If we let each other freely and openly build off or each other's ideas the best end product are a result. But limiting each other, we limit what can be achieved.
Q: I don’t like it.
A: That’s not a question, and I really don’t care.
Project Variance is now ready for it's official debut.
Main file: Settlements 2.0. This mod covers all of Skyrim's main settlements and gives them unique texture and mesh sets. Please read the Readme for instructions...
Update: Patches are now patch of Project Variance - Settlements because I made an installer that has options for the patches. This download is not needed...
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