Project Vanshing Point takes place in a city that has been abandoned for the last 50 years. While different factions roam the outskirts and mountains a distress signal begins erupting from the tower at the center of the city. your mission is simple: travel through the abandoned city and figure out what is happening at the heart of the tower. We are trying to push source to it's limits to expect the requirements to be fairly high for a source based game.
Areas redesigned and testing out the new skybox (not finished) Tell us what you think.
Overlighting on that building to the left ><
reduse 4th number in light_environmental.. or set up lover bloom scale...
I think i will put down the bloom scale a bit. This was just a quick test. We really want that burned-out lightning, a bit like some of the levels in left4dead 2 just with more contrast (like here)