From out of depths of the jungles of Lustria, the Slann are finally coming to Blood Bowl. This mod will add the Slann race to Cyanide's Blood Bowl video game, allowing you to enjoy the unique playing style of this alien race.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

RSS Files
[Project] Slann Wallpaper

[Project] Slann Wallpaper

Wallpaper 1 comment

A selection of desktop wallpaper courtesy of [Project] Slann! Just unzip and choose your resolution (800x600, 1024x768, 1280x800, 1280x1024, and 1600x1200...

Post comment Comments  (0 - 10 of 14)
cohnyn
cohnyn - - 1 comments

Is there any update as to how this is coming along, Id be really interested. Or has it been scrapped?

Reply Good karma Bad karma+1 vote
BloodBowler
BloodBowler - - 4 comments

Looking great so far, guys. I can't believe the difference that adding the eyes can make.

The Slann are truly a unique race in BB, and since barring some surprising announcement or the other they will remain in limbo for the foreseeable future as far as GW/Focus/Cyanide are concerned, you're truly making a valuable contribution to the community.

Just a --fairly silly-- question. The tune you've added to the "linefrog in-game test with props" video is seriously catchy. What is the name of the track?

Thanks in advance and all that.

Reply Good karma Bad karma+2 votes
soapmode Creator
soapmode - - 39 comments

Thanks, BloodBowler! I too am chuffed with how much character the new eye textures have added to our froggies. :)

Music is Orbital's 'Illuminate (Charlie May Mix)'. Great track (the original is also worth a listen).

Reply Good karma+1 vote
BloodBowler
BloodBowler - - 4 comments

Thanks again. Another question, do you plan on giving the positionals a slightly different look? I can imagine the blitzers could look heftier and more toad-like.

Anyway, keep up the good work.

Reply Good karma Bad karma+1 vote
soapmode Creator
soapmode - - 39 comments

Absolutely. The catchers are already built and are a fair bit skinnier. The blitzer is close to being finished (I think the the UVing is all that's left) and will have a more athletic form. We're also adding shape definitions to allow coaches more variety between their players. The positions will also be scaled slightly differently (large blitzers, medium linefrogs, and small catchers). Then there's the selection of base skins, which I'm currently working on. :)

Reply Good karma+1 vote
BloodBowler
BloodBowler - - 4 comments

I see. Another thing, concerning the star players, will you work on Helmut Wulf or Hemlock, or will you stick with Slibli? Adding a chainsaw to a human musn't be too difficult, the problem must be the animations, I guess.

Reply Good karma Bad karma+1 vote
omen3608
omen3608 - - 4 comments

The Star will be Quetzal Leap, we don't want another chainsaw wielding idiot around, especially if the animations aren't there. Quetzal was pretty friendly, liked the contract and will be hopping around as soon as we're done! :)

Reply Good karma Bad karma+1 vote
BloodBowler
BloodBowler - - 4 comments

That's certainly appropriate. I wonder why Quetzal Leap is not included in the Slann roster (at least in the version I use). Probably something to do with GW's general lack of interest in keeping its official BB material coherent.

(BTW, posting comments is a bit of a hassle. This remark first showed up further down in the thread. Sorry about that.)

Reply Good karma Bad karma+1 vote
Null-Entity
Null-Entity - - 367 comments

Looks very interesting and the animation test is wonderfully smooth.

My only query is, Is it possible to mod blood bowl ? I didn't know there are any tools or an SDK for it ?

Reply Good karma Bad karma+2 votes
omen3608
omen3608 - - 4 comments

You're right, there is no SDK, you can however use Nifskope to get the 3d Stuff imported/exported, DDS converter for 2D, and many things are handled by XML files, so these are accesible as well.

The database can be handled with a standard sqlite manager. :)

Reply Good karma Bad karma+2 votes
TookYoCookies
TookYoCookies - - 2 comments

is There any chance that you guys made and or saved any of the documentation you guys used or referenced for model editing?

Specifically regarding the importing of new, un-skinned meshes. How did you guys go about the processes of importing and skinning your models. If there's any chance you could help me out or point me in the right direction itd be much appreciated. :D

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X