This version is being released for releasing sake more than because it is a complete version.
My name is Dan Walters, I live in the UK and am 18 as of the date of writting this document (June 2004). I began AMOD when i was 13 with another teenager called Chris Mcmath, after he completed MacBeth, a singleplayer map pack.
That was my inspiration to become a modification developer and so began building a team, making maps and models, etc.
Such significant individuals i met up with were Kanachi, Videodrone, Majestic, M|N|0N, Snowfox, BlackOps, and so many more who I just can't remember. We all had a good time for the most part and enjoyed developing this game.
Production started grinding to a halt when I was 15 as the team lost momentum but we managed to release playable versions which we enjoyed testing.
Two or three years on I have finally decided to pull things together and make a public release, to honour the hard work and commitment placed down by the team.
Please keep in mind this was produced several years ago when I was much younger and less mature. We generally consider the work a bit crap, especially compared to modern game production.
I hope you enjoy this release and please give me feedback.

Regards

-Dan & the AMOD team (who I have mostly lost contact with)

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PROJECT AMOD beta 1.1

PROJECT AMOD beta 1.1

Full Version 2 comments

This version is being released for releasing sake more than because it is a complete version.

Post comment Comments  (0 - 10 of 13)
ElíasKuarry
ElíasKuarry - - 43 comments

Wow, that's good.

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ElíasKuarry
ElíasKuarry - - 43 comments

I love the old school mods style :D

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thermal7
thermal7 - - 13 comments

For such a half-baked mod, the first level was actually pretty cool, with its noirish, urban atmosphere. Honestly, it's a shame this mod never went beyond the demo. The soundtrack was also really good, too bad it's just tucked away in game files without ever playing in the game proper.

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PsyWarVeteran
PsyWarVeteran - - 1,860 comments

It's like all the work went to the first cutscene. I compare Project AMOD to Chemical Existence, both are total conversions that flew under the radar.

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TheUnbeholden
TheUnbeholden - - 3,608 comments

I can't get the console to work in this game...

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2muchvideogames
2muchvideogames - - 145 comments

this mod would get a 10 if you judge it based on the first two minutes of gameplay (the cutscene)

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MagikGimp
MagikGimp - - 10 comments

Unfinished and broken. A shame really as there are some nice ideas here.

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Petrick
Petrick - - 275 comments

Old school mod. maybe i'm getting rusty, but this was difficult... Have to play more until i give any rating for this.

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Egi-RaZoRZ
Egi-RaZoRZ - - 68 comments

Aaaah, dismay. Maybe you will one day read this, maybe not. I, for my part, have been absolutely everywhere in the game (despite the limited access to the unfinished levels part as well as, it seems, the removing of weapons functionalities right after the section with 4 metal doors, where the unfinished part starts), done absolutely everything till "THE END" (yes I have no life). I must admit that the MOD has good enough potential, but yeah it's dead and it's alright like that, unfortunately, especially as of 2004. Nice smoke grenade launcher! (I've also seen all the unfinished weapon models)

Sorry if I've been a bit aggressive in my previous post (not as if anybody cares), but I was quite frustrated in the beginning, only to realize that the mod is not a BETA, but rather a "complete end-alpha", with mostly base, incomplete levels, serving as guidelines for the game development. Cool, many things were interesting, such as the tank and other little vehicles prefabs, weapons, and some textures. "Have a coke!" - "If you can't kill her, we will!" :D

I however, yes, discourage any further development of the MOD. Nice start, I hope you guys had fun, and it's good that you actually DID release SOMETHING that you started at such an early AGE. I, too, wanted to make 2 MODs (given "as heritage" by SOAD, another guy who left the community when I was 13 - now I'm 18 too... just like your case :), but I didn't start because of family and personal problems.

Farewell! Project AMOD shall now be archived, rest in "piece"...

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Egi-RaZoRZ
Egi-RaZoRZ - - 68 comments

Dunno if this mod is inactive or dead, but sorry pal, a beta's supposed to be playable, and this is barely playable. I'm playing this as I write. I WILL finish this mod (as a very annoying but right policy of mine...) (unless it bugs at some point in both versions of Half-Life, just like many others :P), but keep in mind that in order to create a modification with an "acceptably pleasant gameplay feeling", the player has to first KNOW his health levels (unless it's a bug, and even then), secondly he needs a minimal ADVANTAGE over his enemies. We all understood already that Max Payne could never survive on dear mother Earth, and that Gordon Freeman was killed by the Alien Vortigaunt, which spawned over him in the test chamber. So please, PLEASE take care. Thanks.
*Alt+Tabs and struggles by using game glitches to kill the enemies*

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