On October 22nd, 2008 a port of Portal was released onto the Xbox Live Arcade under the title: "Portal: Still Alive". Outside of being a simple port of the game, it included 14 new bonus maps which were based on Portal: The Flash Version Mappack made by Hen Mazolski. After 9 years, you can now play these levels on PC! The maps have been revamped a small ammount, with generally improved and shaprer lighting across the chambers. As well as this, our mod includes a mockup of the cut ending of the bonus chambers, was the same as the ending of The Flash Version Mappack, except with GLaDOS removed and other minor changes. It also includes the "GLaDOS Voice Map", a level made in 2009 by Hen Mazolski as a proof-of-concept for a GLaDOS voice actor he had acquired late in the development of The Flash Version Mappack, but did not put to use in the mappack.


Features List:

  • The 14 “Still Alive” Chambers playable on PC with improved lighting.
  • The Original Flash Version Mappack by Hen Mazolski.
  • “GLaDOS Voice Map” by Hen Mazolski.
  • Cut "Death Cube” texture used in Chambers 3, 4, 6, and 12.
  • Mockup of the cut escape ending of the Still Alive bonus chambers.
  • “Challenge” versions of the 14 chambers, with the original time, footstep, and portal amount values.


Credits:

  • Captain Vance: Writing
  • PistonMiner: Material Porting
  • Jackathan: Map and Model Porting
  • Magic Nipples: Model Porting
  • Maxx: Map Porting
  • ValveNewsNetwork: Project Lead


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This will be the first of several projects by our small 6 man team, headed by Tyler McVicker, of the YouTube channel ValveNewsNetwork. He created this project after finding the Still Alive VMFs in the Portal leaks.

Portal: Still Alive For PC Release


The mod should be played in conjunction with watching his video, "History of Portal: Still Alive":

This little project was very fun, and we're glad to have completed it so quickly. More projects coming when they are done!

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Portal: Still Alive For PC Release

Portal: Still Alive For PC Release

Full Version 34 comments

This is the whole mod. It includes the 14 challenge chambers as well as the original TFV Mappack.

Portal: Still Alive For PC Sources

Portal: Still Alive For PC Sources

SDK

The source files of the port. Not really amazing, but it may be interesting to somebody.

Comments  (0 - 10 of 47)
StarWarsFan7938
StarWarsFan7938

I really think this pc port is very well done. I played it through, and honestly, I think the level transitions are better. I removed the skull cube model and challenges from my copy that I downloaded. I think it's better without the skull cube. It more closely matches the xbox 360 version. Because of the level transitions, it makes it inconvenient to play the challenges because when you complete a challenge, e.g step challenge, it loads directly into the next non-challenge map. Could you find a way to fix that or just remove the challenges entirely?

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StarWarsFan7938
StarWarsFan7938

How come when you complete a challenge (i.e. step challenge), the game auto transitions into the next map with no challenge?

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AlexKVideos1
AlexKVideos1

So I noticed that the only problem I saw was then when the cubes with the red texture are destroyed, like when you press the button for another cube, the texture goes darker, but displays the original cube texture. Other than that, you all did great work!

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LuigiTheHunter
LuigiTheHunter

For me it also does not show up.

I have "Portal-StillAlive" folder in \Steam\SteamApps\sourcemods (so gameinfo.txt is located in \Steam\SteamApps\sourcemods\Portal-StillAlive.

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LuigiTheHunter
LuigiTheHunter

I had 2 steam folders, I needed to put in the other one where the sourcemods folder already existed.

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LuigiTheHunter
LuigiTheHunter

Strange I can't click new Game in the menu.

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LuigiTheHunter
LuigiTheHunter

Fixed it for me on linux the folder had to be named: "Portal-stillalive" instead of "Portal-stillAlive".

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Windmaster16
Windmaster16

What app do I want to open it with?

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