On October 22nd, 2008 a port of Portal was released onto the Xbox Live Arcade under the title: "Portal: Still Alive". Outside of being a simple port of the game, it included 14 new bonus maps which were based on Portal: The Flash Version Mappack made by Hen Mazolski. After 9 years, you can now play these levels on PC! The maps have been revamped a small ammount, with generally improved and shaprer lighting across the chambers. As well as this, our mod includes a mockup of the cut ending of the bonus chambers, was the same as the ending of The Flash Version Mappack, except with GLaDOS removed and other minor changes. It also includes the "GLaDOS Voice Map", a level made in 2009 by Hen Mazolski as a proof-of-concept for a GLaDOS voice actor he had acquired late in the development of The Flash Version Mappack, but did not put to use in the mappack.


Features List:

  • The 14 “Still Alive” Chambers playable on PC with improved lighting.
  • The Original Flash Version Mappack by Hen Mazolski.
  • “GLaDOS Voice Map” by Hen Mazolski.
  • Cut "Death Cube” texture used in Chambers 3, 4, 6, and 12.
  • Mockup of the cut escape ending of the Still Alive bonus chambers.
  • “Challenge” versions of the 14 chambers, with the original time, footstep, and portal amount values.


Credits:

  • Captain Vance: Writing
  • PistonMiner: Material Porting
  • Jackathan: Map and Model Porting
  • Magic Nipples: Model Porting
  • Maxx: Map Porting
  • ValveNewsNetwork: Project Lead


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This will be the first of several projects by our small 6 man team, headed by Tyler McVicker, of the YouTube channel ValveNewsNetwork. He created this project after finding the Still Alive VMFs in the Portal leaks.

Portal: Still Alive For PC Release


The mod should be played in conjunction with watching his video, "History of Portal: Still Alive":

This little project was very fun, and we're glad to have completed it so quickly. More projects coming when they are done!

Aperture Desk Job and Steam Deck Release; 5 Portal Mods That Kept Portal Still Alive

Aperture Desk Job and Steam Deck Release; 5 Portal Mods That Kept Portal Still Alive

Feature 3 comments

Aperture Desk Job and Steam Deck Release; 5 Portal Mods That Kept Portal Still Alive

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Portal: Still Alive For PC Release

Portal: Still Alive For PC Release

Full Version 40 comments

This is the whole mod. It includes the 14 challenge chambers as well as the original TFV Mappack.

Portal: Still Alive For PC Sources

Portal: Still Alive For PC Sources

SDK

The source files of the port. Not really amazing, but it may be interesting to somebody.

Comments  (0 - 10 of 60)
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oyqea-ntrtaynmnt-llc
oyqea-ntrtaynmnt-llc

Out of curiosity, do you mind if I try to port to Portal 2?

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Azkoh
Azkoh

To whom it may concern:
The game install and Audio IS broken under linux due to path incompatibilities on NTFS to EXT4.

To fix it, do the following:
1: Install the mod to ~/.local/Share/Steam/steamapps/sourcemods/Portal-stillalive
and NOT [...]/sourcemods/Portal-StillAlive
Notice the capital letters in Portal-StillAlive
2: Reinstall the base version of Portal under Proton instead of native or runtime (I used Proton 6, but I would assume most versions work)

This should fix the issues

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elianreimer
elianreimer

it doesnt work, it just opening my stupid website

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Guest
Guest

I am having a issue with this port: When i try to play the port it opens as normal portal and the title screen don't appear as Portal: still alive. and i cant even play any chamber.

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Guest
Guest

Oh, i miss that im a using Linux Mint 20.1

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Guest
Guest

OH, I MANAGE TO MAKE IT WORK!!! THX LuigiTheHunter

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God_Elmo
God_Elmo

When i launch it it is just the default game but the maps are name Still Alive - 1

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TestSubject3911
TestSubject3911

My next portal game :)

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StarWarsFan7938
StarWarsFan7938

I really think this pc port is very well done. I played it through, and honestly, I think the level transitions are better. I removed the skull cube model and challenges from my copy that I downloaded. I think it's better without the skull cube. It more closely matches the xbox 360 version. Because of the level transitions, it makes it inconvenient to play the challenges because when you complete a challenge, e.g step challenge, it loads directly into the next non-challenge map. Could you find a way to fix that or just remove the challenges entirely?

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Nov 30 2017

Development has been going smoothly. Expect something from us before the end of the year!

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