The Evil Core has taken over GLaDOS and plans to use her weapons to destroy the world! As the last person alive in Aperture, it is your duty to stop him! With the help of the Blue Core, erase Evil's memory banks and revert his hacks to the system before it is too late!

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Release notes: Fixed up a bunch of bugs so the game doesn't crash when you use steam overlay.


Download and Release Notes

Coretex Cluster v18 Download

Hey everyone! This is the second release of Coretex Cluster to the main public! A good portion of this mod is still under construction and being worked on.

What does that mean for you?
It basically means that you can have input on the design and story for the mod! I'm very excited to start working with everyone in the community and hope that together we can build a really exciting puzzle mod for everyone.

Trailer
Since this is the first release of the project, I really wanted everyone to get a feel for what I'm trying to accomplish. Here is my release trailer which shows off a few glimpses into the single player portion and 2D puzzle aspects.


Port to Portal 2!
So, after releasing the mod I almost decided right away that I wanted to get it ready for Portal 2. I will be documenting my entire journey and hope that everyone will be along for the ride. I prototyped my main mechanics which are already working better than ever!

Co-op Puzzle Battle?!
What I really want to do is setup the mod for co-op. I'm not sure how that will play into everything just yet, but I've already started off my naming conventions to support a 2nd grid. I'll post my thoughts on co-op in the coming weeks but I don't want to get sidetracked too much from the main goal.

- Jason

P.S. STEAM GROUP!!! JOIN EETTTTT

Welcome!

Welcome!

News 17 comments

Well whad'ya know! It's a 2D puzzle game infused with fps elements! How is this possible you say?! No seriously... how is this possible?

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Coretex Cluster Vmf's v2 - v18

Coretex Cluster Vmf's v2 - v18

Mapping Tool 3 comments

Hey everyone, I had a random idea to release my VMF files for versions 2,4,8, and 18. Have fun and let me know what you think! If you guys like this...

Coretex Cluster V18

Coretex Cluster V18

Demo 15 comments

Hey everyone! This is the second release of Coretex Cluster to the main public! A good portion of this mod is still under construction and being worked...

Post comment Comments  (0 - 10 of 91)
doktorpavelus
doktorpavelus

There is a problem with starting up the Mod. When I start the Mod I have white screen and then Error come on screen "materials/.../startup_loading.vtf/" it's missing in the folder. Can you fix it? It looks interesting but when it is not playable then it's for nothing here.

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BeginnerModder
BeginnerModder

i guess this mod is dead

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somesortofguy
somesortofguy

does anyone know if this is still playable? If yes, could anyone tell me how to get it to work? thanks

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somesortofguy
somesortofguy

Such a shame it does not work anymore, seems fun

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damnthatcitizen
damnthatcitizen

can anyone make the core model port for garry's mod? would really appreciate
-alex, 2021
(damn, this comment is gonna be old some day)

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ZeusOfTheCrows
ZeusOfTheCrows

For anyone having issues with "Engine Error 17/door_right_a00 - func_door: UTIL_SetModel: not precached: *1"; go into /maps/ and rename "background1.bsp" to "background01.bsp".

I have no idea why this works, but it might be to do with this: Github.com

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MikeLogPro
MikeLogPro

Its Not Working, It Gave Me An error Message: 17/door_right_a00 - func_door: UTIL_SetModel: not precached: *1

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LevTaylor
LevTaylor

I've been trying to run this mod recently but i got this error:
Engine Error 17/door_right_a00 - func_door: UTIL_SetModel: not precached: *1
Puu.sh

Any tips?

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