The release of the "Poke646: Anniversary Edition" on Dec 21st 2016 marks the 15th anniversary of the original "Poke646" release and the 10th anniversary of the "Poke646: Vendetta" sequel release, both some of the most critically acclaimed singleplayer mods for Half-Life. Both games form a coherent storyline and span over a total of 42 maps and approximately 4-6 hours of playtime. The "Poke646: Annniversary Edition" is basically a bundle of both mods, patched to run under the current Steam and Half-Life versions. This edition is designed to replace all other installations and/or patches of the mods, ideally becoming the only downloadable edition of the mods over the coming years.
Compiled libraries from nekonomicon's GitHub page with GoldSrc flags enabled. Contains both Poke646 and Poke646: Vendetta libraries. Changes: HUD fade time changed from original authors source, because it was disappearing after level change. Fixed missing XS reload sound (For Poke646) Unpack to your Half-Life folder, and launch via Steam.
Thanks for your work.
Issues I found so far. (Poke646: finished, Vendetta: finished)
Shared Issues:
Crossbow scope sprite disappear during level changes or reloading saves after death.
Sprite: no pSprite!!!
Poke646 Issues:
The ammo meter on the weapon selector shows always full with both Nailguns.
Poke646 Vendetta Issues:
The tripod turrent doesn't make sound when firing.
SV StartSound: weapons/hks1.wav not precached (0)
SV StartSound: weapons/hks2.wav not precached (0)
Thanks for the great mod! Unfortunately, after I detach the last waggon from the train and the new scene loads, the sound repeats and I can't walk. I can move, however. Is there a way to overcome this?