This gamerule iterates through a list of ships, comparing the performance of one ship versus the performance of another. Using this method, one can gauge to some degree of accuracy the relative combat strength of each ship versus the others.

Post tutorial Report RSS RUNNING MULTIPLE INSTANCES OF THE MOD

If you have plenty of RAM and a multi-core CPU, then you can run multiple instances of Homeworld Remastered. Here's how.

Posted by on - Basic Client Side Coding

RUNNING MULTIPLE INSTANCES OF THE MOD
If you have plenty of RAM and a multi-core CPU, then you can run multiple
instances of Homeworld Remastered. Obviously, this will speed up your tests
considerably. In order to keep track of which instance is doing what, I added
the following code to my copy of "PlayBalancing_Config.lua":

	SetMeUp = 0
	if (SetMeUp == 0) then
		DisplayText = "Left"
		Player1Race = "hiigaran"
		Player2Race = "hiigaran"
		Player1Start = 31
		Player1End = 35
		Player2Start = 1
		Player2End = nil
	else
		DisplayText = "Right"
		Player1Race = "vaygr"
		Player2Race = "vaygr"
		Player1Start = 30
		Player1End = 33
		Player2Start = 1
		Player2End = nil
	end

I then switch between instances by editing the "SetMeUp" variable. For
instance, when I have two instances running, one is on the left side of my
screen, and one is on the right side of my screen. The code above keeps the
two instances from stepping on each others' toes.

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