Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!
Unique Combat System:
The combat system is something you will not find in other games. Melee is based off of directional charged attacks and blocks,
far from the usual click and slash method found in most games. Each class has their own set of unique weapons
(When we say unique, picture a trained attack parrot) and play styles, as well as class specific special attacks that can be
unleashed once the meter is filled.
Multiple Game Modes:
Each map features a game mode that you'll find both unique and entertaining. Game modes include Booty, Trinket Wars, Last Team Standing, Territory, Objective Push and Team Deathmatch. Many more are planned for future releases.
Each team sports its own set of unique classes. Each class offers its own play style and is most effective in different situations.
If you enjoy getting together with people and having an exhilarating time, Pirates, Vikings and Knights II should be top on your list of mods to try!
For more information on the game, visit our site and forums at Pvkii.com
Be sure to join our official Steam Community to participate in events and receive announcements.
We have surprises planned for those who choose to join!
DAWN OF BONDI UPDATE - PVKII Beta 0.4.1.0 Update Changelog & Release Notes
Another Halloween; another PVKII update. Introducing the Viking Bondi! This update brings the 10th class to the game, combat and balance updates, visuals and more! Check out the trailer by AGSMA below!
Please see below for a summarized changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.
The youngest of all the Viking classes, the Bondi, is a freeman who owns a land, proud of his farm, and is seasoned in the art of hunting.
A hunter, swift with his bow. Immense strength with his atlatl. And a piercing, precise, seax. A new range element unlike his elders in battle. He is less honorable a man for his lack of melee weapons, however his steadfast charm for hunting and gathering makes him an honorable story to his family. But his story is a quest of vengeance. His land is taken; his family murdered. And so he seeks to end the lives of those who attempt to take all he has left.
Hunter Rapid Fire. Use in the heat of battle, Bondi enters a euphoric hunter state to release multiple arrows in succession towards targets with piercing damage.
Voice and Music
Voiced by Franki “Hankshaw” Garpeman, a real life viking conquering the internet with his deep voice and sexy Nordic accent. Known for his voice work in the Elder Scrolls Renewal: Skywind project, Reficul, Crystals of Fate, and more recently, Quantum Replica.
The Bondi is the culmination of countless hours of hard work from PVKII Developers, Authorized Creators, Beta Testers and Contributors, with significant efforts coming from: Corvalho, jRocket, Lord B, and our amazing coders and QA/testers!
Updated team balance for bondi update
Can slice up ragdolls into gibs with gibs enabled with some limitations
Can now attack gibs and bounce them around with some limitations
MAA special no longer slows down movement during the warm-up phase
MAA can now get excited properly during his special with weapons other than his halberd
Only fully charged shield bashes can stun
Cannot be stunned by shield bashes if blocking, but your block will be cancelled if it is fully charged
Reduced shield knockback to make sword counters more relevant
Slightly reduced shield bash hitbox to make bashing people behind you more difficult (a full fix will come at a later time)
Ragdoll lifetimes and limits can now be fully customized beyond player limit, or “Doom” style ragdolls that almost never go away
Misc. crash fixes and crash exploit fixes
Add “cold” damage option to trigger_hurt, which uses a blue fullscreen damage indicator instead of red
Fast weapon switch enabled by default
Powderkegs should now always be transmitted regardless of how far away they are as well as players holding them, which should fix the inaudible keg bug
Miscellaneous minor performance increases, particularly on player spawn
Weapons no longer block you from switching to other weapons (useful to the randomizer plugin where you for instance couldn’t switch between the Berserker’s bigaxe and Huscarl’s two handed axe)
Impulse 101 now really gives all weapons
Disabled team is now a ConVar “mp_disabledteam” which could be used for mods, to disable a team on any map, or enable a team on a map that has a disabled team
New “instant_trigger” entity for mappers/maphacks, a radius based trigger that doesn’t use a brush
Fix modified balance servers not being tagged as such in some cases
Remove damage dealt label from scoreboard as it’s not completely accurate
Remove redundant NAT warning
Minor updates to net_graph to show more information
Add cl_menumodels ConVar to disable models in the main menu (may be useful on Mac if you crash while joining a server sometimes)
Add server-side option to disable player sprays “sv_playerdecals” in case you don’t want players potentially posting adult content
Updates and fixes to MapHack scripting interface
Bondi - Play a full round lasting at least five minutes as a Bondi - Title: The Ranger
Hunting Season - Kill 3 enemies with the flatbow within 10 seconds - Title: The Predator
Long Distance Relationship - Kill an enemy with the atlatl or flatbow from - Title: The Life Coach
We’re Having Parrot Tonight - Hunt down 20 enemy parrots with the flatbow - Title: The Bird Man
The Gutting - Kill 25 enemies using the seax - Title: The Field Dresser
Anyway You Slice It - Amass 100,000 points of damage against your enemies using the seax - Title: The True
Raised By Wolves - Kill 20 enemies while they are in mid-air using either your flatbow or atlatl - Title: The Jungle Cub
Lay Low, Aim High - Kill 5 enemies with atlatl headshot while crouched and not moving - Title: The Squatter
Green Team - Assist 100 kills as bondi - Title: The Viking
Got Something To Prove Kid? - Amass X objective points as a Bondi - Title: The New Kid
Reinventing Archery - Kill 10 enemies with Rapid Fire special - Title: The Andersen
Beast Mode - Kill 3 enemies with Rapid Fire special in one life - Title: The Beast Killer
Hiding in The Daisies - Kill 2 enemies in a row using rapidfire while pushing up daisies - Title: The Botanist
You Wood - As a Bondi, collect 50 missed bolts/arrows from the environment (not pickups) - Title: The Gatherer
Bondi, Janus Bondi - Dominate an archer or a sharpshooter during a single life - Title: The Hunter
Contributions & Other Noteworthy
Agsma - Bondi Trailer, Promo Art
Corvalho - Promo Art
Roald - Bondi Trailer Environment
Phonebooth - Texture Art
Join the conversation on the official PVKII Discord! Interact with devs, testers and creators!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.
Happy Update and Halloween everyone!
This is a minor update that fixes a few bugs, addresses the performance loss of the last update, and some other general updates.
A minor update has been released for PVKII GORE AND MORE, revising at 0.4.0.2. Server owners, please update your servers!
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Highest Rated (9 agree) 10/10
It's fast, frantic, fun and it's on Steam. One of the most unique and entertaining mods on the Source engine to date! Unlike the average melee weapon in Source games, that basically behave as a gun with a very short range, PVK II boasts a fully fledged melee weapon system. The direction of your swing actually matters and can be blocked by a proper parry in the right direction. If you swing a large weapon around, you can hit multiple targets in a single hit. PVK II also has a very interesting set…
Nov 4 2010 by Torabi