Pinnacle of Evolution
A few years ago one man put together a team. The goal was to achieve perfection for everybody. After years of constant research their dream has finally been achieved. The only thing left to do was celebrate.

As one of the team members you have to finish cleaning the rooms up before the closing meeting can be held by your boss. Seems simple enough...

Hello there, this is a work in Progress (obviously) so for now I'll I've got to give you is a "demo" of the first three area's I've built. Hope you enjoy it I'm open to any and all criticism's as long as it's constructive and not needless hate

Mediafire.com

My goal for this project is, first of all, to see my capabilities as a map designer, this project was originally going to be a side thing for me and my friends, unfortunately shortly after making the story they all quit on me.

What I'm trying to achieve with this story is what the old RE games did. It made you wonder what was behind the next corner, whether it was actually in your best interest to advance. I've also tried to lessen the "linearity" of the game by adding side doors to go into. One hidden key for a bonus door is in right now. It should be pretty easy to get.

The Monster right now is staying as a grunt but I'm hoping to change that up. I've given him custom voices done by yours truly Hope you enjoy and I'll be happy to hear what you think of it.[/font]

One of by buddies is working on my grammar in the notes so for any Grammar Nazis out there I ask you to just hold on it's being fixed!

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Comments
CheesyDeveloper
CheesyDeveloper

Played the demo and typed down a few things.

1: Hallways and most of the rooms are waaaaay too open and big! You can almost create a second castle by splitting all the rooms in half.

2: Never though I would say this, but too many notes. It took me.. well, let's say 20 minutes to play this. I spent 15 of those minutes reading the notes...

3: Always the same stuff in the desks... tinderbox, tinderbox and a third tinderbox.

4: The lamps are way too high up! The are supposed to be in the middle of the walls so you can see the floor you are walking on. I can't see a single furniture without a lantern because of the bad light locations, with exception of areas with lights from the ceiling

5: You have no scares at all except for monster encounters

6: While talking of monster encounters, please dont add chasing monsters all the time! 1-2 times perhaps, in hallways or something (classic), but please, add some regular patroling monsters once in a while.

7: Very few details in the maps, but then ofcourse, it might also be because of the large rooms

8: Very uncreative level design. Sorry... but you have 100 candles in a straight line on the walls, 100 pigs in the cellar, also in a straight line, 30 candles on the floor in one of the cellar rooms for no reason and 30 buckets in another.

Conclusion: I'm afraid it's pretty bad right now. It seems like you focused alot on the story line, but you worked too much on it. Improve your level design and reduce the story a bit (give it a balance) and it will be good :)

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