In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars. Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector. This is a four-decade strategic simulation of warfare across 120,000 light-years.

RSS Reviews  (0 - 10 of 142)

Seems to be a massive code mod more than a actual content mod and feature mod. The lag is terrible and makes the mod almost un-playable. The battle times are way too long. If they were going for realism on battles and a real battle takes 5-6 hours then the team made their goal, as battles take hours. This mod while interesting seems to be designed for a small cadre of niche players that thrive and enjoy all the needless data and items filling this mod. EaW seems to be the wrong engine for such a endeavor.

In summary great mod if you are a die-hard fan and could care less about playability.

Bad mod if you were looking for something quick to jump into.

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force.

The mod is far from complete, but the team actively works on it and produces quality news posts as they approach the release of each new version. Additionally, the current version is more than adequate for play. This mod is well worth the time to play.

An exceptionally detailed mod that is unfortunately let down by its over-reliance on statistical perfection at the expense of playability:
- Battles take forever to complete due to the huge mismatch between damage dealt by weapons and defensive hull and shield values (e.g. an Imperial-I Star Destroyer, Venator-I and Dreadnaught-I took over ten minutes on fast forward to destroy a Golan-II Defense Platform - which barely managed to take down the shields on the Venator).
- Tooltips contain vast amounts of data about everything from shield strengths and armament to Garm Bel Iblis's height - but there is nothing to tell me which Shipyard structure will permit me to build which ships.
- The economy is hugely diversified, but so much reliance is placed on an assorted collection of transports and freighters that both the GC and battlefields are littered with near-useless units.
- Too many heroes. 110 named heroes, all with different upgrades and abilities. In addition it is impossible to keep track of them because the hero bar has been removed from the galactic view.

Sorry Phoenix, while Phoenix Rising sounds good on paper (canon ships, stats, heroes, planets, etc) it just doesn't seem to work in practice.

My only issue is the lag and I know its being worked on so Great MOD keep up the good work!

An exceptional mod that is really only hampered by a horrible engine. The mod is the most canon experience out there and is deeply enjoyable for anyone that is looking for such a thing.

This is one of the most expansive mods i have ever seen.It is second to only a strange german one.And that is saying alot with hundreds of mods.

Pheonix Rising is a mod that goes above and beyond other mods of this game to include original and high quality content. The team has been working for a very long time and is still working on this mod to make it even better. 10/10

First mod I ever played for EAW, and it's still one of my absolute favorites. I love the balance and ground combat is fun.

10

asd_ says

Agree Disagree

best mod

9

"A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…

Dec 20 2011 by OseronPhaer"

I completely agree.