Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities. Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.
We made smaller demons gib. It's very satisfying. How do you guys like it?
I like it very much :)
IT'S ALIVE! And it's very awesome ;)
Scary
Oh man, if only the Vanilla Doom 3 had this feature! Great job!
This makes me want to show off my new gibbing system too. This is the best the original gibbing system could ever be. Nice work.
that was beutiful
2 thumbs up, superb job. :)
Very nice love the gibbing system.
Looks awesome. Would be nice if bodies and bits stayed, though.
That's the only thing I didn't like about Doom 3 was the insta-gibbing and bodies burning up and disappearing.
Also, news! Yay!
Spawning of the last maggot on the ceiling looks a little bit funny.
Awesome, I love it. :V Is this something other creators could use?
Also, have you figured out how to make gibs stay? I've been going crazy trying to figure out how to do it myself.
Source code.
Sweet !
Speechless