> Diplomacy 4.3
Everything that comes with the Diplomacy mod.
Persuasion attempts to convince your king to start a war
Appoint a chamberlain, who will decrease tax inefficiency by 10% and gives you the ability to set tax rates. Taxes also have an effect on center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the possibility to secure your money
Let your companions pick items from the chamberlain item pool (autoloot)
Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords
Send patrols to important locations
Appoint a chancellor who sends gifts and messengers to other lords
Village and town riots may occure if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader.
Let your spouse buy some food (I know, it has nothing to do with diplomacy but it's fun :mrgreen:)
Pay staff salary (you knew that a woman will cost money before you married her :P)
Troops will start running away if you go into debts (this also applies to garrisons)
Return fiefs to your king, he won't like this, though
Move your residence (via spouse)
Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns
Affiliate to families
Send scouts to settlements
Pay to avoid defeat
Threaten other kingdoms with war and try to squeeze money out of them
If a faction sues for peace you will have the option to set terms
Possiblity to send a gift to another faction (fief or money)
Send a spy to another kingdom
Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction.
Change the domnestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency
When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce.
If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money
Choose your faction culture so all your lords will recruit the same type of troops
Exchange or release your (own) prisoners
Distribute spoils of war after you conquered a town or castle
Send emissaries to persuade lords to join your kingdom
> New Music
All new music for better gameplay.
> Better Sounds
Most of the sounds have been replaced with better ones which enhance gameplay. From someone getting shot with a bolt to a horse trotting. It's all here.
> New Horses
Do you love horses? Well we have horses, and lots more where they come from. So enjoy them all from the black saddle horse to the heavy plated warhorse. It's all up to you.
> Better Landscapes/Field Of View
New trees and better textured grasses, skies and everything else you see in the world of Perisno. Look beyond the great horizen without needed a all powerful pc.
> New Crosshair
The boring old crosshair is now replaced with a red one.
> New/ More Items (currently: over 2,200+, that’s more then 1,600 then Native!)
Perisno features more items then most other mods.
> New Banners
New banners all around, from knights in shining armor to a very undressed lady. Uh-huh, that's right.
> New Map
One of the most important features in a mod is the map. Who wants to play the old boring one? Perisno is much bigger in size and boosts lots of trees, snow, deserts, and some bridges.
(Expanded Map In Version 0.6)
> New Graphics (Menus)
Many menus now have new graphics for a better outlook.
> Dynamic Troop Trees
Wonder how the troop trees look? Well it's easy now, just open up reports >> troop trees and there you have it.
> New Troops
There are now tons of new troops, unique with every faction, and bandits.
> Tavern Additions
More NPCs in taverns to talk to, + tavern keeper now has more options like sell prisoners and flip a coin.
> New Factions
7 new unique factions all with all new troop trees and 1 invading faction.
> More/New Quests
More info to come...Self Explanatory. Yours to find them all.
> Household Troops
Some Kings And Lords Now have their very own troops that no one else has.
> Color Coded Messages
Messages are now color coded, adding a nice organized feel to notifications
> Roaming Parties
Perisno is filled with roaming war parties and outlaws who are very willing to test their blade against yours.
> Lore Characters (for immersion)
Now you can find some lore characters in Perisno for the purpose of immersion and story in certain places.
> Unique Places
There are now 2 new unique locations for you to visit and discover
> Random events & spawns
Now, there are random events that happen on the world map and medium sized spawns to kill for loot that spawn anywhere on the map every few days.
> New Mercenaries
This includes a whole different mercenary troop tree and a Freelancer Guild where you can hire special mercenaries from.
> Fog Of War
FOG can be on or off. It is recommended to play with FOG as Perisno has unique feature where you can buy maps to unveal the lands, and thus giving the player a better play through with more surprises.
> Sea Travel
Travel the sees and the unknown places or engage in battles on the open water
> Freelancer Mod v.1.51
Now you can join the ranks of Lords and Kings alike and become a warrior!
Formations are expanded adding more detailed ranks and many other deployment methods.
> New kingdom management features
There are many new kingdom management features and unique new advisers - the Spymaster and the Highmarshal.
> More Ridable Mounts
List of Ridable Animals In Perisno
> There are many, many more features for you to discover!