Perfection is an action packed game where the player takes control of a mentally disturbed assassin, whose sanity is warped to the point of accepting contracts to indulge his perfectionist habits. The player will have the ability to scout out the victim’s location, using logic to formulate a plan of attack beforehand and then use whatever methods they deem necessary to carry out the assassination. Perfection allows the player to participate in both the planning and execution stage of being an assassin and has them striving for that ‘Perfect Kill’.
A High Poly render of the Sniper Rifle
niccccce
should the butt stock look so much like a big rectangle? Im not well informed on weapons but that looks weird right here...
=D nice work man btw yes it should be rectangle like that =D
lol i thought it should be little curved.
That is AWESOME! Just add some ironsights, and texture better than before, and itll be downright amazing! I would suggest to do what they did in opposing force to you: Try to make one of those strips of cloth that hold the gun over your shoulder(I forget what they are called) and itll be even better! My only critisizms is that the butt of the gun looks a bit large, and I see nothing to **** back to load the bullets in with. Lastly, how many zooms is it going to have?
First off thanks for all the feedback. now to clarify:
@joe_rogers_11155
Rifle Stocks are quite often simple blocks like this one. i was considering making it something molded to fit the characters shoulder as this is a customised rifle but the low polygon version for use in game just didn't look right.
@Raider7
i perhaps should have mentioned that this is not a bolt action rifle, so its loaded from a clip in front of the trigger guard.
Zoom levels is down the code which isn't my area but at a guess probably x4 and x8.
Perhaps you could add a cheek pad on the side of the stock. It looks great tough!