So far I've been successful in adding the Sikkmod graphics tweaking menu. Now you can set up the game's new graphics enhancements just like you would in Sikkmod. I've redone some of the options in the options menus to compliment the new Sikkmod menu.
I've fixed the sentry robots that you spawn in by console. They now move around as they should when spawned by the player.
doomtrinity will be looking into the SDK source to remove that chainsaw cutting feature where you are pulled into the enemy that you are cutting up. I've grown tired of that feature.
He will also be adding into the game the ability to dual wield the Double Barrel Shotgun. I've found myself not using this gun nearly as much as the others so I wanted to give it a feature that would make me see it in a whole new light. So what better way to make the gun cooler then by letting you use 2.
Anyways that's it for now. More to come.
"dual wield the Double Barrel Shotgun" This sounds brutal. XD
Also, kinda new to this mod, this built for RoE as well?
No its not. I never got RoE and since Sikkpin never made a v1.2 of his Sikkmod for RoE I didn't pursue it.
Good work, can't wait new version. Thx a lot
I haven't replayed D3 since the original playthrough 2005, this sounds EXTREMELY appealing. When do you think the new PD3 release will come out? Ballpark figure? Late summer? Fall? Winter?
Dual wield? Cool! Would be so nice to play through this game again with proper lighting and better levels than the original, before Doom 4 comes out.
Haven't read through the entire page here yet, is CorpseStay an option in Perfected Doom? And blood splatter? With red blood, not black blood?
Thanks for being here!
Probably early fall.
corpses staying is not an option. But only zombie corpses stay. Not demon bodies. Blood stays for a very long time. You won't notice it disappear. Blood is red. Thought the blood was always red.