Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3 and it's Resurrection of Evil expansion.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Revenant Shoulder Cannon Lights (view original)
Revenant Shoulder Cannon Lights
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
JohnnyTheWolf
JohnnyTheWolf - - 1,060 comments

Are their missiles still instakill?

Reply Good karma Bad karma+2 votes
VGames Author
VGames - - 3,971 comments

No. All that overkill stuff has been rebalanced. Most damages have been simply doubled and sometimes tripled while some of the close range melee attacks such as the hellknights bite attack is instant death. The game is hard but a lot more balanced. The Revenant missiles have double the damage they originally did.

Reply Good karma+2 votes
Emperors_Fist
Emperors_Fist - - 1,092 comments

That's good to hear. I prefer balance over unnecessary challenge, provided by overpowering the enemies.

Reply Good karma Bad karma+3 votes
Chezzlor
Chezzlor - - 860 comments

This is going to be awesome

Reply Good karma Bad karma+2 votes
RECESIVE
RECESIVE - - 46 comments

Have u guys checked out my insidious doom mod, it will be using features like these from perfected, with Vgames approval, it already uses some of its high detailed textures and sond effects, also from sikkmod as well! :)

Reply Good karma Bad karma+1 vote
Sarathstra
Sarathstra - - 148 comments

Usually i can hear these guys coming, but with the added red light - wouldn't it make it easier to kill these? especially in dark areas for example

Reply Good karma Bad karma+1 vote
dave_5430
dave_5430 - - 2,114 comments

I'm concerned about this as well.

Reply Good karma Bad karma+1 vote
VGames Author
VGames - - 3,971 comments

No they still suck for me. They are a little bit more noticeable at times but they're homing missiles keep me on edge. I hate when I know they're about to round a corner and I have no more grenades to throw around the corner and I'm all out of the better weapons. They're beams of light instill fear during those moments.

Reply Good karma+4 votes
Tycitron
Tycitron - - 73 comments

I hope v7 makes the enemies have the same damage as in vanilla doom 3. Every monster in v6 one hit kills me with full armour and health on recruit setting. But this is look Awesome so far!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Now these guys coupled with these lights are freaking crazy to fight. They cast so many ominous shadows with their shoulder lights it gets very tense quickly. A red light on you means it's time to start dodging.