Overview:
This mapset has been an on and off project of mine since late 2021. It's the first wad of mine that's really come together into a releasable state and I'm interested to see what the community at large may have to say about it. The maps vary in theme, gameplay, and how experimental I was feeling at the time. Difficulty settings aren't implemented at present and maps are balanced for continuous play, save for the ends of episodes which reset you back to a pistol start.
I hope you have as fun playing through this as I did making it.
Basic Info:
Game: Doom II
Engine: GZDoom (v4.10.0+ Recommended)
Maps: 1-24, Secret Map 33 (UDMF format)
Overview:
This mapset has been an on and off project of mine since late 2021. It's the first wad of mine that's really come together into a releasable state and I'm interested to see what the community at large may have to say about it. The maps vary in theme, gameplay, and how experimental I was feeling at the time. Difficulty settings aren't implemented at present and maps are balanced for continuous play, save for the ends of episodes which reset you back to a pistol start.
I hope you have as fun playing through this as I did making it.
There is a fourth episode in the works, although I'm hesitant to commit to anything remotely concrete in terms of when it'll be in a releasable state.
It can be downloaded here.
The 4th revision of the first release version. Unzip and run the .wad file with GZDoom.exe and the Doom II iwad.
The 3rd revision of the first release version. Unzip and run the .wad file with GZDoom.exe and the Doom II iwad.
For some reason any doom map i play make me feel creepy. 🙂
Because it is DOOM.
map5 blue key room wont trigger after getting the blue key... Im a moderate doom player and notice this dombo noob mistake in many wads. I play like its supposed to be played bdv21 gzdoom latest whatever the version point this and that on UV.. ez up to this point. allot of shotgunnners chaingun human infantry i would have appreciated a flamethrower and a backpack. very annoying this room wont trigger
Thanks for the feedback. Unfortunately, after some testing, it appears that the reason that keys don't activate their specials when picked up in Brutal Doom is related to how BD replaces actors which somewhat ties my hands with regards to fixing it.
With regards to a flamethrower, that's not a vanilla weapon so I wouldn't be able to pre-place one in a map.