Long ago, when the word 'Hiigara' rang only as a hollow dream, the kiith of Kharak never imagined they would walk the Path to Victory. But, when they reclaimed their Homeworld and proclaimed themselves 'Hiigaran', they believed they had reached their goal. How wrong they were. 150 years after Hiigaran landfall, conflict rages across the Galaxy... Path to Victory is a multiplayer and skirmish mod for Homeworld 2 that adds new units to both Vaygr and Hiigaran Races as well as enabling the Keepers, Raiders and Kadeshi as playable races.
With the weekend coming to a close and with me collecting new ideas for the next phase of the Keeper rework, I actually found time to play a game or two.
This gave me a few explosive and colorful moments to screenshot which I think are worth sharing.
Added note: Given the AI's sudden use of marine frigates which it never used before, I've decided that the keepers need a comparable ship that can hack into enemy systems.
Nice!
Why do you think the AI started getting aggro with the Infiltrators?
I've been looking for answers as to why the HW2 AI does certain things under certain conditions and this is one of them.
Any idea?
I assume it's because I changed a bunch of counter values in the .ship files. The AI started building flak frigates and assault frigates too, something it didn't due in earlier versions. Somewhere in there I must have triggered the capture frigates. Dunno how though. If I have time, I'll see if I can figure it out but I doubt i'll get very much.
Cheers for the reply Mololu,
Hmm, for me AI behavior is as fascinating as it is incomprehensible!
Great work with your mod so far, keep it up! :)