A Half-Life 2 mod set in a semi-open world seaside town with "metroidvania" elements - explore the town to find upgrades for your HEV suit and unlock new areas. Estimated playthrough time: 1-2 hours.

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Panopticon 1.2

Panopticon 1.2

Full Version 3 comments

An updated version of the mod with bug fixes and improvements to the "commercial" map.

Panopticon 1.1

Panopticon 1.1

Full Version

An updated version of the mod with improvements to the "outskirts" map.

Panopticon 1.0

Panopticon 1.0

Full Version 2 comments

The first release of Panopticon. Future patches may be added if major issues are discovered.

Comments  (0 - 10 of 49)
t850terminator
t850terminator

Is the whole loading glitch fixed yet?

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bolex
bolex

Hi Infinite_Data!! I congratulate you on this extraordinary mod, and, believe me, I pretty much played all the mods and maps, from half life 2, over ep1 and over ep2. This is the first time that someone brings such modules into the game. Please do not listen to people who have no idea, the mod is almost perfectly balanced, atmosphere is incredibly exciting. if someone has the knowledge and the know-how, he should please create a better mod, but this isn't going to happen in the nearest future. Thanks for this masterpiece.

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C1T1Z3N
C1T1Z3N

There are several suggestions for the author of the mod. I do not insist on anything, I know how difficult it is to do something, especially alone.

Perhaps when the author has a lot of time, the second version of the mod, more improved, will be released.

There are two possibilities for improvement. More non-linearity and more fights.

Is it possible to make maps/levels in a game like one square divided by four? Conditionally one map in the form of four squares or maps, so that the player can go from each square to the other two? Also secret moves that the player could open during the game through which the player would get the opportunity to go to all other levels.

It would also be possible to develop an idea for each upgrade so that a piece of its own color was needed. Then it was possible to get some kind of upgrade non-linearly and independently.

Together with the likely non-linearity of the map, it could be very interesting.

Farther. You can add more combat. Now the soldiers are not approaching the pub. For example, I thought that by the end of the game, returning to the pub, it would be necessary to protect it. Waited for the influx of combines, alas(

Or, if the author does not like fights (I’m personally tired of it already), you can make a game without blood, only walking and searching, puzzles, traps, buttons, etc. Not everyone will like it, well, that's why mods are needed.

Anyway, good wishes!

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Neshoo97
Neshoo97

While i was playing this mod i noticed a lot of cracks in the walls with valuables inside of them how to destroy those to get the goodies does anyone know?

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C1T1Z3N
C1T1Z3N

You need to collect the right amount of orange pieces. There are several levels of HEV upgrade in this mod. As soon as the right amount of orange pieces is collected, an inscription appears about some kind of upgrade. Breaking walls is the third or fourth upgrade, I don’t remember exactly.

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Lampenpam
Lampenpam

I'm having the same problem as the guest. The game gets stuck in hte loading screen when entering the tunnel to the third map.

Also nice map design, I like the details and the exploring. But you really have to add some soundscapes. Total silence really decreases the atmosphere a lot

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Guest
Guest

Help please this mod loading stuck after I reach the tocsic tank please help how can I fix

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Dmitrie_DA
Dmitrie_DA

The mod is great!

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Muraxez
Muraxez

Will there be a MMoD Compatibility patch?

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TheFlamingDrake
TheFlamingDrake

Someone already made one.
It's from Zippys2, who's made about 1/4 of the MMod compatibility patches available right now.

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Infinite_Data Creator
Infinite_Data

That is rather unlikely right now. I have no experience with MMod and while I'm sure there are tutorials on how to implement it in another mod, that is not what I'd like to focus on right now. I have begun work on another mod and I only planned to revisit this one whenever I came up with a major fix for it. I could consider having someone else do this for me but up until now, Panopticon has been 100% a one man job and I don't think any of my friends could be of much help here.

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Half-Life 2: Episode Two
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Highest Rated (2 agree) 9/10

A decent and pretty fun mod to play in a day-off.

I did really enjoy how the mod 'forces' you to explore and go back to those previous places you've been. It makes the gameplay more dynamic and on track. It doesn't get too repetitive since the spawns and enemies types changes every time you go back to those areas.

Good mod, extra details and sound design could be improved in the future if the creator wishes to. Worth playing!

Jul 31 2019 by Tabajara77

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