In a nutshell, it's a configurable Titan Mutator, this one changes completely how Titans are used in a match since it renews their usage for objectives, they will be only overpowered if you want, otherwise they will not be so stupid killing everyone with their instakill homing rockets, the skymine-combo Shock Rifle or even the ground pound.

Main Features:
* Chose if their ground pound will instakill or not.
* They don't have permanent UDamage or Berserk anymore, but still shoots 30% faster.
* Their Rocket Launcher takes more time to lock on a target, and also don't do double damage. Instead, it only does 125.
* Their Shock Rifle still does a Hellbender chained combo but with the damage of a normal Shock Rifle.
* Allows them to pickup items or not (applies to Flags and Orbs too).
* Allows them to run/jump/dodge faster than a normal player (used more for vehicle based gametypes since they are very slow at this point).
* Some weapons like Bio Rifle and Shock Rifle does more damage to them in a non-vehicle based gametype (if they are configured to be faster, then those will become deadly to them).
* Allows or prevent them to drop a bomb on death.
* Fixes their ragdoll to the respective size and with this, was included the possibility of a Dark Walker or Redeemer still stunning them as a normal player.
* Fixes their ground pound when they dies, it does not happen if someone kill them before the animation completes.
* Use the Gears of War camera on them or keep the first person camera.
* Changes their bomb after dead to something more challenging, the Microsun.

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Retiring an old mod.

News

Hello everyone.

It's been many years since i invested time in working on this mutator, my days of playing Unreal Tournament 3 for entire nights has gone and nowdays i barely invest any time playing the game, still have it installed but only opening it rarely to have some fun with it.

So with that lack of interest in the game itself, i also lost interest in keep the only mutator i did for it, the Oversizer Device is officialy discontinued by me. However for any of you who still plays the game actively and found this mutator interesting for any purpose, the good news is that i am releasing the unfinished Version 1.4 that i worked slowly from 2015 up to 2017 along with its source code and assets. I'll be leaving the downloads section free for anyone who wants to use this page for uploading their own versions of the mutator here.

Thanks for the support from the people who played my mutator and had fun with it, myself had fun coding it back in the days, so i hope this can serve any use for those who are still interested.

-Zanieon

It's not dead yet!

It's not dead yet!

News 2 comments

There will be a Version 1.3 which i'm planning bring back certain features from Version 1.1 that got removed in Version 1.2 due to the code being weird...

Version 1.2 incoming

Version 1.2 incoming

News

Taking more code stabilization, adding new features, rebalance of Demigod and Behemoth, changed how Microsun acts on players

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Oversizer Device V1.4 + Source Code

Oversizer Device V1.4 + Source Code

Full Version

This is the final release of the Oversizer Device, in its incomplete Version 1.4 state, but including source code for anyone who wants to take a look...

Oversizer Device V1.4 - Greed Patch

Oversizer Device V1.4 - Greed Patch

Patch

Greed patch for Oversizer Device V1.4. This patch fixes huge balancing issue in Greed, where upon transformation into a Titan, all the skulls you have...

Cynbraeus Station

Cynbraeus Station

Multiplayer Map

A giant map for a 32 player match i made in 2015, it uses alot of the stock UT3 assets, however i combined them in a way that will look more Cyberpunk...

Oversizer Device V1.3

Oversizer Device V1.3

Full Version 6 comments

The Version 1.3 brings up a renewed menu with all options, a configurable timer, regenerative health if a titan stays out of combat and bugfixes as usual...

Comments  (0 - 10 of 28)
OldClassicsGamer
OldClassicsGamer

does foxmod 0.9 work with this? it reports AI improvements and voice fixes as disabled.
also, can you please add option for titans to not be affected by Dark Walker's scream thing? I love this in original Titan Mutator. and possibly original UDamage permanent thing back.

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MEGASharpew
MEGASharpew

hoy Take a looook! Your mod in action like never before^^

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MEGASharpew
MEGASharpew

Yo hey, Zanieon, glad to see you still around!
This Oversizer Device is BRUTAL CRAZY! that's my favorite style, I spend all day just absolutely destroying the entire place XD, and see it KABOOM there and there! And mixing it with mods like Jurassic Rage... Damn that's going nuts haha. I deeply love your work and everyone else's! But mostly yours =)

UT3 is an absolutely unique experience! I can't live with this game ♥

I came here for... Oh lord, this bug report, since you're cleaning up code, check out the current wrong fire offset in the 3rd person view, the v1.3 version from MODDB, that's the only thing that needs fixing!

Here sticking to 1st person view instead sucks but helps my experience for the moment! Uhh I can't see the amazing FX going on! :O

As detailed as possible:
- My UT3 version is 3809, that is Version 2.1 Black Edition
- Installed in order depicted by the Ultimate Installation Guide.
- Also installed Nvidia PhysX "Legacy" version for games like UT3.
- Specs are: Nvidia 920M, i3-6006U Quad Core 2 GHz
- Also: Nvidia GTX 1050 (same bug happens here)

Video proof of the wrong fire offset (this is unlike your MODDB video)
Youtu.be
(recorded in OBS, Nvidia 920M)

Hey, if you manage to fix that little one, release the fix asap, don't wait for v1.4 >.<
From reading the comments, I noticed a second person with this same problem, so.. this is real thing..
Like, it is super weird, the moment you transform, the offset is placed pretty high but quickly moves down (you can't see it in the video) but I mention so you get the idea what could cause it... I don't know.
EDIT: bug
2. You die before the timer expires.. and that timer keeps counting when "PlayersOnly" is on (though you can't see it counting but it IS), it's weird.
EDIT: more bugs:
3. Your player rotation resets when you step and kill any custom pawn, like dinosaurs, for some reason. (doesn't happen with default titan mutator)

Youtu.be
^More content including the Oversizer Device

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Zanieon Creator
Zanieon

Oh yeah the bugs... So when i said about code cleaning forget about it, few months ago i took a look into the mutator's code again and that made my eyes bleed.

I think if i ever manage to work on this thing again, i will be probably rewritting it from scratch to get rid of this retarded code hacks which causes some of those bugs when there are other mutators running.

I plan to revisit this mutator once more, i had fun coding it, but my other projects is requiring more attention, and this one i did mostly for the fun of doing it when i first met the Titan Mutator and saw it was unbalanced as hell for non-vehicle matches.

EDIT: Heck this mutator is so old that it was from the age my english was still kinda broken :V

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spartanwar118
spartanwar118

Just wanted to say, 2018 here and i think this mod is awesome
It was one of the first mods i got for UT3
And Titans are hella cool, especially with this mod
It truly is "God's work"
Hah

(if you didn't get the pun it had something to do with the demigod phase)

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Zanieon Creator
Zanieon

Dude... after all this time and given what Epic did to Paragon and Unreal Tournament 4, i'm considering in work again on this thing, first if any update comes it will be mostly code cleaning i think, then i'll be adding/adjusting features once more.

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makattak
makattak

This is great news. Your mod is one of the only reasons I boot up UT3 nowadays.

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makattak
makattak

Any chance at all of a V1.4?

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Zanieon Creator
Zanieon

With the existence of Unreal Tournament 4 now and almost all playerbase moving to it i stood demotivated to continue this, well this doesn't meant i did some changes since the release of V1.3 but the progression was minimal.

All i can say V1.3 will not be the definitive release because recently i've been thinking in a better way of how i would implement the Lite and Extreme modes back to it.

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Guest
Guest

am sorry that i cannot help with the coding as for balansing i have an idee ever seen the new thor movie...wen the dark elvs use those stone they have tremendos power but soon th power also destroy's them sow i recon u should let it be a powerup wil a built in suicide sow that the carryer is super awsom for waybe 30 secs then kaboom?type of kamakazie thing would balance it everyone would avoid it...him and he will kill himself making him more scary but also more vonerable these will be awsome in team fights a good backup and a bad friend if he blows up next to you ....just a thought

just a thought

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