The Version 1.3 brings up a renewed menu with all options, a configurable timer, regenerative health if a titan stays out of combat and bugfixes as usual:
--V1.3:
->Added ini option to configure the timer when Behemoths or Demigods will explode
->Added DEVICEHELP command to show avaliable mutator commands ingame
->Added option to show transformation message to everyone in the match or not
->Added option to notify or not players when they hit a enemy
->Added footprints to Titans (very beta yet)
->Added option to control if Titans can spam melee attacks or not
->Added option to Titans regenerate health while not in combat
->Added anamorphic Lens Flares to Microsun (J.J Abrams is pleased!)
->Renewed Menu to show more options that was only accesible on the ini
->Fixed some Hoverboard issues
->Fixed bug of ground pound flood not killing players on client unabling them to shot
->Fixed bug of Titans or above getting instakilled by the Scavenger blades
Great work,Thanks
okay but i don't see the footprint effect why ?
Awesome Job !
Thanks for your work!
Until last week i still ran with v1.1, which does all i want, except for the log bulk,
but due to this, it had the occasional crash, so i 'm looking for stability.
After thorough testing, i've found a few differences with v1.1 and v1.2
- in v1.3, in the 1stP mode (when being a Titan), the firing is no longer aligned to the player correctly,
this was still correct in v1.1 and v1.2.
- in my specific case, (i have made my own parent_mic for my unfinished forthcoming UT3mod), the log complains
about wrong texture size for the emissive channel, but, it always loaded the correct textures anyway with v1.1,
so had no visual errors.
But after testing; v1.2 and v1.3 are not loading (head)textures correctly, or delayed, after 5 minutes, thus having visual errors.
When switching back to v1.1, it loads them correctly again, visual errors disappear. Tested 5 times, same results...
I hope you could look into that, these were the things i ran into and i wanted to let you know as feedback,
i appreciate all your hard work.
Thanks and hmm, first of all, wich conjunction of mutators are you using?
And second, this textures issues, are you getting them with custom characters? Because i never had any of those, even the aim alignment.
Well, check if you game is properly configured, sometimes, too many mutators/custom chars causes a hell of a mess on the game's code.
Thanks for your quick reply,
Only mutators i use are
MapMixer
UTResize
Have more mutators installed, but not in use, such as;
Jetpack
utashelectromagnet
utmutator_teamcolorcontrol
utnotags
Yes , these texture issues are indeed with my custom chars,
as mentioned, building my mod, have only my chars in active botlist running in ut3,
Some 8 custom factions, amounting to about 90 customchars.
All run fine, have eliminated lots of warnings and log entries, to get there.
-Upon further testing v1.3, texture issue only appears in spectator-mode, strangely enough it
seems to get loaded properly at the second spawning of a char...!?
- texture issue doesn't appear in normal gameplay, so only in spectator-mode.
Reverting to v1.1 fixes texture issues, but has the log bulk,
which in turn causes an occasional crash, which i want to get fixed.
Thanks.