A Configurable Titan Mutator, here Titans will be only Overpower if you want, otherwise it's even nice include them in a match. This rebalances Titans in every aspect they have.

Add file Report Oversizer Device V1.3
Filename
UTResizeV1.3.zip
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Full Version
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Zanieon
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6.26mb (6,560,808 bytes)
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530 (1 today)
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d931b495c046523ea6818208e52c0590
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Description

The Version 1.3 brings up a renewed menu with all options, a configurable timer, regenerative health if a titan stays out of combat and bugfixes as usual:

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Oversizer Device V1.3
Comments
Devilman.
Devilman.

Great work,Thanks

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Guest
Guest

okay but i don't see the footprint effect why ?

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Anxozt
Anxozt

Awesome Job !

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ScumFury
ScumFury

Thanks for your work!

Until last week i still ran with v1.1, which does all i want, except for the log bulk,
but due to this, it had the occasional crash, so i 'm looking for stability.

After thorough testing, i've found a few differences with v1.1 and v1.2

- in v1.3, in the 1stP mode (when being a Titan), the firing is no longer aligned to the player correctly,
this was still correct in v1.1 and v1.2.

- in my specific case, (i have made my own parent_mic for my unfinished forthcoming UT3mod), the log complains
about wrong texture size for the emissive channel, but, it always loaded the correct textures anyway with v1.1,
so had no visual errors.

But after testing; v1.2 and v1.3 are not loading (head)textures correctly, or delayed, after 5 minutes, thus having visual errors.
When switching back to v1.1, it loads them correctly again, visual errors disappear. Tested 5 times, same results...

I hope you could look into that, these were the things i ran into and i wanted to let you know as feedback,
i appreciate all your hard work.

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Zanieon Author
Zanieon

Thanks and hmm, first of all, wich conjunction of mutators are you using?

And second, this textures issues, are you getting them with custom characters? Because i never had any of those, even the aim alignment.

Well, check if you game is properly configured, sometimes, too many mutators/custom chars causes a hell of a mess on the game's code.

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ScumFury
ScumFury

Thanks for your quick reply,

Only mutators i use are

MapMixer
UTResize

Have more mutators installed, but not in use, such as;

Jetpack
utashelectromagnet
utmutator_teamcolorcontrol
utnotags

Yes , these texture issues are indeed with my custom chars,
as mentioned, building my mod, have only my chars in active botlist running in ut3,
Some 8 custom factions, amounting to about 90 customchars.
All run fine, have eliminated lots of warnings and log entries, to get there.

-Upon further testing v1.3, texture issue only appears in spectator-mode, strangely enough it
seems to get loaded properly at the second spawning of a char...!?
- texture issue doesn't appear in normal gameplay, so only in spectator-mode.

Reverting to v1.1 fixes texture issues, but has the log bulk,
which in turn causes an occasional crash, which i want to get fixed.

Thanks.

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