Orange Sun enhances Tiberian Sun & Firestorm greatly including campaign and increases the gameplay possibilities while remaining the original feel of the game. Basically a rebalancing together with new content and lots of spleen. Now features the Campaign+ modifications.
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I've been experimenting with adding light effects to the powerplants. The Nod one is red and blends in better with the environment. Game doesn't seem to like yellow much xD
This is an AI base btw. I think I got the base defense amount pretty good. The defense teams are missing in here and I blew up its conyard which it replaces. The GDI guard tower really needs something to distinguish it... working on that. Its building a new unit btw the AML Mortar. I am still working with the attack teams but it builds the new units.
AML mortar is this ? Acemodel.com.ua
yes it is. I loved that unit so much in wargame that I asked the voxel artist Nolt to make one for me. Same with the Ontos.
Funny thing is they are vietnam war era but kinda fit.
Another rather significant gameplay change is that I took out tiberium silos. atm every building gives a small storage meaning that a destroyed building could also harm your wallet. It also makes older buildings valuable since tiberium will get stored in these. It also promoted spending money and got something out of the too long buildlist.
A recent idea I had was to give the storage of the silo simply to the power plant. Might change over to that.
4 screenshots back you can see the Nod power plants with their red ambilight.
TO fix this lighting; Try looking at the actual Yellow/Gold Alphapost.
Yellow light in-game looks fine, I know that much. It's even used for Ion Storms.
You might just have too much Luminance.
thx will try that out. It could however be the different maps with their different lightning settings. On some maps it blends in perfectly fine.