Orange Sun enhances Tiberian Sun & Firestorm greatly including campaign and increases the gameplay possibilities while remaining the original feel of the game. Basically a rebalancing together with new content and lots of spleen. Now features the Campaign+ modifications.
description following
Dunno if you guys know it already that I added a new projectile for heavy tank guns. Looks really nice and is a public asset as well.
I'll use the opportunity to talk about this tank a bit. I made the Tick tank weaker in its mobile form and stronger in its ticked in form. That makes Nod tanks very imobile till you get to tech 3.
This Tank is faster than a lot of units and just slightly less powerful than a Mammoth Tank. When it gets vetterancy it gains range for its main gun making it the ultimate hit and run unit. Ever heard of the mongolian archers riding on horses killing off european heavy armored soldiers because they couldn't catch them? Kinda like that.
I made the Techlevel building attackable but with extreme amount of health. It bugged me that the AI couldn't destroy it and it messed up some AI behavior so thats fixed now. You can C4 it too.
nice effects