Have you ever wanted to create a half life 2 mod? Well if you have, now you can. With this base mod, every thing is set up for you! All you have to do is put it in the source mods folder. Restart steam, then take off! Obviously you have to add your own custom content like, maps, materials, sounds, and codes. But Examples are already there, and it should be fairly straightforward! There is a WhatToDoHere.txt in every folder explaining what it is for the most part.

To clear things up.. the source code is NOT included in this mod. Its too big to upload for my liking and isn't it illegal? But on the other hand, You will have to follow the steps provided in a tutorial link in your bin folder to learn how to code and get codes set up. You should have an src folder in source mods that holds all of your codes including orange box with a project file "sln". If you dont. Go to Source sdk, click create a single player half life 2 mod. Name it Random. Set the file path, and let it create the SRC folder for you. Once you do your code changes in visual C++ express 2010 or 2008.. You would copy "random's" bin folder over into yours to overwrite MY compiled client and server .dll's.

The source code is now INCLUDED in the mods version 3.

Also.. You may ask, what on earth is a base mod? A base mod is a mod that already runs but is just bare bones. The plus side to this is that it tells you what every thing is, and how to utilize it correctly.

It has a few things in it from my own creations.. but they aren't very fantastic.. just because all of my stuff belongs to my mod sabotage and I don't feel like releasing stuff for it yet. :)

"Mapping, modeling, and coding tutorials are not in this mod"

CREDITS:

JANGALOMPH: CREATOR OF BASE MOD. -Biomass Productions Leader
Biomassproductions.webs.com // Biomass Productions Website
Moddb.com // Mod page
Youtube.com // Youtube

"Menu music by" - Vasko The Pig - Sunder Fwonk.com

Good luck guys!

FIXES:

  • SetupPropArrayNull() Errors - This is an error that is fixed by mouting the correct GCF files.. although valve broke this in the first place.
  • Didn't find particle function Remap Noise to Scalar Didn't find particle function Position Modify Offset Random Didn't find particle ... etc - This is an error in console do to bad .dll files. Not sure how it occurs. But the new build seems to work.
  • Errors with particles - Particles not showing up correctly.
  • Missing scene files - Scene 'scenes\test.vcd' missing! Errors with missing expressions and .vcd Choreography files are now included in "scenes.image" meaning they will work properly now!
  • Broken Mounts for GCF's - Kind of refers to bullet 1. But this assures that episode 2 content is provided.
  • Random mod crashes - Self explanatory
  • Includes a custom weapon file with sounds.
  • Full code access
  • Basically any thing else that's ever been broken on your mod!

    NOTE: This will not fix older mods like Smod etc.

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Jangalomph here.. I would like to address that I am currently working on version 2 of the orange box base mod. I see that some people are still having a little bit of trouble with some of the directions etc.

In the next release I plan on releasing..

  • The Source code. "So that you don't have to create a mod from SDK to get it" -- Also includes multiple fixes from the VDC so that you will not have to do them yourself. (NOTE: I will list all of the fixes in the README.txt of the new version.
  • Edited WhatToDoHere.txt files for a more indepth description + More directions.
  • Extra maps.

Not too much in version 2. But it should be a big Improvement!

Version 2 should come out within the next week or so.

-Keep modding!

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Base Mod Version 3

Base Mod Version 3

Full Version 16 comments

This version includes the code fix. A new weapon "p99 pistol, fully coded, with sound." It lacks a model. If some one knows who could make a model. That...

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Guest
Guest - - 689,572 comments

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RandomUserMDB
RandomUserMDB - - 49 comments

Hey everyone I found a fix for the Base Mod! Go to tools install Source SDK 2013 Singleplayer and once it's finished installing go to your common folder and find it. Once you found it go inside ep2 copy the gameinfo.txt and paste it inside basemod's and then it will work just like it did 3 years ago.

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BigSalt
BigSalt - - 36 comments

Are you planning or currently updating this?

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jangalomph Creator
jangalomph - - 292 comments

Nope, sorry.

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JrComissarValvatorez
JrComissarValvatorez - - 1,928 comments

The mod doesn't appear in the Steam list anymore. The major changes Valve did something that makes it not show up.

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jangalomph Creator
jangalomph - - 292 comments

Not sure what to tell you. :/

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Newgaming
Newgaming - - 5 comments

My mod doesnt start? why? it just goes to the loading screen and then crashes

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KonMania
KonMania - - 22 comments

It's kind of a nooby question , but is this a singleplayer base or a multiplayer?Or both?

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archerjd
archerjd - - 11 comments

It's funny that people still are looking at this since it hasn't been updated in years. There is a log of info in Gameinfo.txt and it will tell you a lot about a mod. (Spoiler alert! This is a single player mod!)

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Tylerisepic1
Tylerisepic1 - - 1 comments

Does this still work, even though Source has been altered alot since 2010.

Thanks.

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jangalomph Creator
jangalomph - - 292 comments

Some people have told me it still works, others get errors. The mod itself works, but the code may need some redirecting of building paths.

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