Down Under is a Half-life 2 Mod that takes place between the period from the end of the 7 hour war and before Gordon Freeman enters City 17. The exact time of events is unknown.
You play as one of the few resistance members currently left on Earth. Even though the combine took over the Earth in just 7 hours, some people still kept fighting the combine in hopes for a better future.
But the combine were too strong for the fighting humans, and kept pushing the last bases the humans had in their possetion. A small group of people from the resistance, managed to escape from the combine and found a place to hide.
After some time hiding from the combine, some resistance members managed to get some information about what the combine were up to. The resistance members found out that the combine was building a some kind underground base in a small city not far from were the resistance group is hiding.
This was not good for the resistance group, because this ment it would not take long now before the combine were coming for them. So the small resisitance group had to figure out a plan, and this is what they came up with.
The resistance group found out that there was a "Dark Energy" core that controlled the entire base, if they could somehow get inside the base and shut down that core. Without their base, they cannot control the area and the combine would have to retreat.
But the resistance made one minor mistake, after the "deactivation" of the core. They didn't thought about the core whould go and self destruct!?
//PS. This mod is something i work on when i feel i have time to work on it, so progress may be slow but be patient.
As you currently can read in the title, i am in search for 3d modellers, texturing and coders for this project!
I need extra hands on this project, in order to make this game great! I've realized that i cant make this game on my own and i would be very happy for the help on this!
3D modellers: 3 years working with modelling at least, know how to work with source engine, create textures for the models.
Texturing: 3 years working with texturing at least, know how to work with source engine.
Coding: 3 years working with coding in C++ since Half-life 2 was created in C++, know how to work with source engine.
So if you have what it takes or have any questions, please private message me here on Moddb or on Discord: Billy Bob
This i all i'm looking for at the moment, i'll hope to hear from you. :)
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