The game takes place in the eve of the Seven Hour War. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, moments before the Seven Hour War.

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Report RSS OF2 - Outlands (CUT) (view original)
OF2 - Outlands (CUT)
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Varsity
Varsity - - 1,044 comments

That's pretty damn blue.

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Kasumi Krystal
Kasumi Krystal - - 1,446 comments

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Blood_Wraith
Blood_Wraith - - 851 comments

Damn, that's cool.

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Spooboy
Spooboy - - 2,028 comments

Yeah that's sweet

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poisonheadcrab
poisonheadcrab - - 912 comments

looks nicish

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TheRealZein
TheRealZein - - 68 comments

ZOMG IT BLOWS ***,
LAWL jk thats nice, makes me wonder if we r going to use the bugbait >.>

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xscottx019
xscottx019 - - 285 comments

O my...just how long is out lands...is it half the game:P

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menter Author
menter - - 1,226 comments

Each chapter alone is huge, ranging from 5 to 7 maps each.

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EricFong
EricFong - - 1,585 comments

i love this kind of dark

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Bezoika
Bezoika - - 384 comments

I still say your night's are too blue.

If you want this to look better, you could put some light fog to brighten the distance or high in the air. Fog does a lot to attract the players eye.

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menter Author
menter - - 1,226 comments

Outlands is blue. That won't be changed. The whole feel of Outlands is focused on the blue tones.

I'm trying to tell you that each chapter has a tone that calls the attention of the player, each chapter is sort of unique, each chapter can be felt by the player, as in, you can feel the environment, the ambience around you. Get L4D as an example and you'll see that it constantly works with that. (No Mercy is blue, Dead Air is orange, etc)

Obviously we have some tones that contrast with the ambience to make it less repetitive, a few steps behind, there's a massive goo pit. There's also some orange illumination, that morphs with the green tone of the goo pit, the result is fantastic.

Though, I can't up thousands of screenshots at a time. If anyone wants to see more of this map, have a look at our exclusive media releases, at the forums.

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bruteman24
bruteman24 - - 26 comments

after all this explanation i dunno what to bitch about... the screen looks really nice.

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RedBlueGreen953
RedBlueGreen953 - - 119 comments

I like this map :)

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pupkin
pupkin - - 1,181 comments

Looks a bit empty... I mean the lightning is good, but the displacements in the middle just seem a bit too empty. You could add some overlays and props. And yea the lightning reminds of No Mercy :D

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xscottx019
xscottx019 - - 285 comments

i cant say i like those rocks right there in the front left corner.
they look a litel to "blocky" rocks that have been out side and on top of the soil should look more "eroided" smooth with maby some cracks though it

just a pointer.

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Frozen442
Frozen442 - - 498 comments

very nice colour theme

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B14ckph03n1x
B14ckph03n1x - - 106 comments

god work :D

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Lt.SnoWolf
Lt.SnoWolf - - 1,035 comments

Blue............ 8D

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rex989
rex989 - - 1,627 comments

where does the game take

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RedPhazon
RedPhazon - - 95 comments

The map itself reminds me alot of the map from HL2 nova prospect where you first get the bugbait and are going to turn off the thumpers

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Description

Another picture of the famous City 14 Outskirts. Mapping by MenteR.