Operation Remembrance is a massive expansion and realism mod for EA's Battlefield: Vietnam. Operation Remembrance has been created by Denal Douglas, a private mod-maker, and has been in the works for almost nine years. It adds dozens of maps, small arms, weapons emplacements, aircraft, land vehicles, and naval vessels, as well as significant improvements to the AI, making singleplayer more fun and more challenging.
Version 1.0 of "Battlefield Vietnam: Operation Remembrance" is now out! Download here!
This download contains everything you need to make Operation Remembrance work with Battlefield Vietnam. Version 1.21 of BfV might not be required, but is recommended. There are several places you can find the patch to upgrade to 1.21 if you don't already have it. For anyone who wants to play but doesn't have the original game, you should be able to download it here: Oldgamesdownload.com. I haven't personally tested this download but I've been told it works. You'll need to find a valid CD key to play online but you can play singleplayer without one.
The installation instructions for this mod are included in the download. The ZIP file contains a file titled "Read Me!", so look here for the instructions you need before you do anything else.
Known problems: I finished development on this version of Operation Remembrance on Wednesday, 12/22/2021, but since then I've noticed that Operation Cedar Falls will occasionally cause the game to crash. I'm not sure what causes that since my debugging sweep came back clean, but I'll take a look at it to hopefully fix in the future. I've played through all of the other maps and none have crashed, and I've done a full debugging sweep through all of the maps to catch hidden errors.
It might look like some features from the original game have been removed or used less often or that some things that I talked about adding in the mod haven't actually been added. The real reason for this is because there often wasn't an opportunity to add these features while preserving the mod's historical accuracy. For example, in Operation Remembrance the M551 Sheridan only appears on two maps and the M21 sniper rifle might look like it's been taken out entirely except for a suppressed variant that can be used on one map. This is because both the Sheridan and the M21 (or more properly the XM21) weren't used until 1969, and then only by the US Army, and there currently are no Army maps set during or after 1969. There will be in future updates, though, so the Sheridan and XM21 will make more appearances later. Another example is the M20A1 Super Bazooka and M67 Recoilless Rifle. These are in the mod and fully functional but can only be found in anti-tank kits fairly early during the war, and because Operation Remembrance maintains historical accuracy where possible, NVA/VC armor doesn't become common on maps until the second half of the war so there really aren't any maps where they can be used. I'm looking at trying to play around with a few things to add these weapons onto maps while still preserving historical accuracy in future updates.
Sometimes certain weapon ironsights won't line up correctly or will look odd. The best fix for this in-game is to either die or get in a vehicle in a position where you can't use your infantry weapons and then get back out again. I'm fairly confident I know what causes this and I can fix it if that is the case, but it's time-consuming and involves editing a lot of animations. I'm going to experiment with it for V1.1.
Although I've made bots much, much better, there will always be some things they just can't do well or at all. Playing singleplayer or co-op will be a much better experience than it would be when playing the base game, but don't expect AI performance on the same level as something like "The Last of Us 1". (That would be awesome, though.)
NOTE: I know some people will want to play this mod in 1920x1080p. I DO NOT recommend that at this time. Battlefield Vietnam was made to run on 4:3 aspect ratios, and 1920x1080 is a 16:9 ratio resolution. I know there are modifications for Vietnam that make it possible to run the game in 1080, but again, I DO NOT RECOMMEND THESE. I only tested one such mod once, and it caused stretching issues and visual bugs. I believe there is a mod out there that I might be able to integrate into Operation Remembrance in the future to fix this, but for now the highest resolution I recommend playing the mod in (and actually the only resolution I recommend using) is 1400x1050, which should be one of the options on your BfV menu under the "Video" tab. If it isn't, go with the highest resolution available. I ASSUME NO RESPONSIBILITY FOR STRETCHING, GRAPHICS ISSUES, OR VISUAL BUGS RESULTING FROM PLAYING THIS MOD AT AN INCORRECT RESOLUTION! I hope to fix this in the future, but for now, stick to 1400x1050.
Also: I make no promises as to how this game will function on multiplayer. It's intended to feature full multiplayer support, but due to issues with the servers that support multiplayer being changed around, there might be additional files to download. There's been some talk of one of the active BfV clans hosting an event for Operation Remembrance, which will almost certainly require some extra files from what I understand. If you just want to play with friends, you might be okay. To be completely honest, I don't know much about what's going on with the servers; it's a whole big thing that I'm completely new to and just trying to learn myself. But I do promise that if I find anything relevant to your ability to play this game on multiplayer either with friends or on an actual server, I'll post an article on it.
Thank you and marry X-mas. Will try it later.
There was somewhere a good instruction on how to install BFV incl. nocd exe and stuff to make things easy. Try to find it later.
You should link the clips (TanTwo etc.) directly here.
Have nice holidays, cheers
I haven't done anything related to replacing the .exe file yet because I need to do more testing. There are three options I'm dealing with: the HelloClan .exe which fixes multiplayer so online servers will appear in the list, one that I think will make 1080p work properly without stretching, and one that allows singleplayer and co-op to be played with more bots. I have to either settle on one of these or possibly try to combine the features of each into a single one.
Could possibly do 1080p with dgvoodoo2
Hmm, though choice.
Couldn't find the nice install instruction for win7/win10. Guessing the web was outdated.
So fare you mod runs, only one CTD
Was that on Operation Cedar Falls? If it is, I know what caused it and I've already fixed it for a patch. If it was something else, please let me know what.
thank you!
Good evening, Mr. Ranger. When I try to switch from the base game to the mod, a window pop up telling me to insert and Vietnam CD. I have the original game installed and I replaced some mod files and the .exe to make it work.
So, the base game is working, but the mod isn't. Do you know what the problem is???
Oh, I've also installed the game in a different folder. Not sure if that makes any difference....
Something you can do to get mods to load without the CD is to create a shortcut for Battlefield Vietnam, open that shortcut's properties and add "+game (mod's filename here)" on to the end of the Target field without the quotes. So if you wanted it to load, say, the WW2 Mod (I'd use Remembrance as the example here but I'm currently in the process of downloading it) the Target field would look something like this:
"C:\Program Files (x86)\EA Games\Battlefield Vietnam\BfVietnam.exe" +game BFV_WW2Mod
DannO, Razur is 100% correct with that. That's actually why I made the custom shortcut so you can start Operation Remembrance right from your desktop. I think I can help with that but I need some more details. When you say you installed the game in a different folder, exactly what do you mean?
I love what you've done with the gameplay side of things, a very nice sort of "freshening" for the standard Battlefield Vietnam experience with a lot of features I'm really happy to see implemented in this old engine. That being said the audio really drags this down, the usage of real recordings for weapon sounds is a commendable effort to be sure but in practice it becomes really hard to listen to when the battlefield gets chaotic, even just firing off a pistol quickly is hard on the ears. The original sounds were far from realistic, but they layered on top of each other well when fired off rapidly and didn't make an auditory nightmare of the large-scale combat scenarios that often come up.
I think you could still make your idea of using real recordings work if you were to take a metaphorical scalpel to the sounds and touch them up in the right ways, that would take a very long time but I think would be well worth it in the long run because what you have here is an outstanding mod that's difficult to stomach at a reasonable volume for too long solely because of the soundscape. I'm not sure how many people would be interested in modding Vietnam nowadays but it might be worth seeing if you can get some extra hands on board to help you out with the project and speed up future development. Best of luck!
I'm really not sure what to say. I've spent hundreds of hours testing the game since I decided to make the switch to using real sounds and I've never had any problems with it. No one else has said anything about the sounds either, even when I released the sample video. There are two things that might help: I think I mentioned before there's a narrow margin for the correct sound level to use when playing the game. Most computers nowadays use a 1-100 scale for volume control. If you have all of the sound effects in-game set to maximum, the proper computer volume is usually somewhere between 22-30%, but if you're off by more than about 4% too high or too low, it'll sound really close to being right but still have problems, like with weapons sounding wrong. I would suggest to try experimenting with several different sound levels. The other thing that might help is that unless I get a lot of similar complaints, I'm not going to make sweeping changes to the sound effects, but if you can't get the volume to sound right even with some more testing, I'd be happy to put together a modified version that would largely revert back to more "conventional" sounds just for you. Most of the original weapon sounds would return for the stock weapons and the new weapons would have sounds of a similar type. I have all of the old sounds backed up, so I could do it in about a day. It wouldn't be a big deal to do.
That does explain the issues I had, but while it is acceptable at these recommended settings I feel that it ends up a tad quiet for my liking (keeping in mind that I use headphones for my output and keep my PC's volume to 70% and my volume for BFV to 65%). I'd appreciate a conventional sound build but I think I also might take a swing at the sounds myself when I have some time to kill and see if I can tune them for a more generalized sound setup, not as a proposal for replacement but just as a personal modification or maybe as an unofficial patch if that would be alright with you.
I don't want them completely mangled but if you can tweak them just enough so that they work a little better while still generally sounding the same, send them my way and if I like them I'll make them official. They're definitely not perfect, but I personally think they're close enough that I don't want to mess with them much more given my limited time, abilities, and patience for continually redoing something so fickle and exacting. But if you think you can do it, please go for it.
I've gotten through what I'd consider a decent amount of infantry weapons tonight. Some are more faithful to their source sounds than others but that can always be fixed with further iteration. Is there a better way to contact you so I can let you know when I've finished up the set of infantry weapon sounds? I'd rather not continually flood the comments here.
You can DM me here on ModDB or at my personal Twitter account. There should be a link to it on the main page. You can also email me at bfv.operationremembrance@gmail.com.
Hello, thank you for release this early.
I will try this mod for about 1 week and sent to you my comment about this, sorry for late caused I have some works to do. And lastly, thank you so much for make a mod for our country and our war (and don't care about previous comment caused I forgot to logon)
From Sai Gon (Ho Chi Minh City), December 28th 2021 1:53 PM (GMT +7)
Hello, it's me again, after I try this for 1-2 minutes, my game started freeze and disconnect for no reason, please fix this. I will waiting you.
Note : I was surprised about background music on Reclaiming Hue , thanks for added that great nostalgia music
Note #2 : The photos and words was a bit deviated, please fix that for me
If you want contact, please sent email to gmail : dotrung56roblox@gmail.com
I've sent you an email.
Thank you, Mr. Razur and Mr. Ranger! I added the "+game Op_Remembrance" on my Vietnam shortcut and it worked.
I think it had something to do with the fact that I installed Vietnam on E:\...
But it's working now and it looks great! The only weird thing was the sound; I don't really know the exact word in english, but it was kinda "glitchy"... The same sound my PC made when it's processor melted.
I couldn't tell if it was the Vulcan or the 6 DShKs firing at the same time.
I'd be willing to bet it was the DShKs. That does happen from time to time when there are several weapons of the exact same type firing in sync, and unfortunately, there really isn't anything I can do about it. That also happens sometimes on the main menu, but I haven't figured out what causes that one.
Edit:
Thinking about it, you might have mistaken the Vulcan's real sound effect for a glitch. It does sound a bit weird when you don't expect it because it's only a tiny fraction of a second long. The average automatic weapon sound in the game loops every 0.1 seconds. The Vulcan sound loops roughly every 0.01 seconds, and the end result is a loud, high-pitched "BRRT!" I can understand how that might seem like a glitchy sound, but that's how it's supposed to sound.
Now that you mentioned, I also heard the main menu sound.
Honestly, it didn't affect my game experience at all. With all the explosions, gunshots and me shouting "Go, go, go!", I could say the glitchy sound is actually battle stress...
By the way, nice job with the tinnitus. o/
The ringing ear sound when you're near death? I'm surprised you liked it. I initially thought it was a great idea along with the breathing and pounding heartbeat, but by the time the mod came out I was starting to wonder if it actually was such a good idea. I expected to get a lot of complaints about it.
Hello, it's me again . Um Denal, can I have soundtrack of this mod (I mean loading screen's music, because the song of these loading screen so great)
Yes, I'll put together a full list and publish it in the "Articles" section.
Um can you tell me what is the song in Reclaiming Hue's loading screen please. Thank you
Note : Sorry for bad English and your game is too good. I hope you can add more weapons like SVT-40 or um... MAT-49 or maybe Indochina War campaign ???
Note #2 : Can you added more loading screen's music, you can refer this video : Youtube.com
I've written out the full list and will publish it in a few minutes, but here's that specific song for you: Con Tim Và Nước Mắt (Heart And Tears) - Bich Loan & CBC Band.
There will be an update that has new maps and covers the 1st Indochina War. The MAT-49 is already in the game, but in this mod it's not used as often right now.
Thank you for the music link. I'll definitely listen to these songs and think about using them for future levels.
Um thank you, the music in that link is Vietnam's Military song.
(Still sorry for bad English)
Note: If you can, please upload the soundtrack to Youtube to anyone can hear it caused I can't find edition that the game use.
Note #2: If you can, you can hear "a bit spooky" song that recorded before 1975: Youtube.com (I don't RECOMMEND to add it to game caused this is a bit spooky (or maybe a lots) and no one want to hear it in 12 PM at midnight or if you want to add it please add in some kind of spooky map.Thanks)
hey so FINALLY i was able to run this game after tons of trial and error. So I tried the map saigon tet offensive the ARVN are not moving even when the NVA already took some area. the battle of long tan it freeze, not sure why I patched the game with 4gb patch hopefully it would run better later.
I've had a couple of people run into problems like this, and I have no idea what causes it, but so far completely uninstalling both the mod and the entire game and then reinstalling them seems to fix it. You might also need to make sure you're updated to version 1.21. I can help you get that if you don't have it. Also, what problems did you have installing and running it? I set it up so you only have to move one folder and one shortcut into place.
Oh so I don't really use the shortcut thing, I'm kinda dmb on targeting this to that stuff lol. My method of running the mod is normal well not so normal due to I have loaded the ISO file let it run while the launching the game head to custom and run activate the mod. I've found the 1.21 in gameburnworld that made all of the steps I used possible, will try it again later if it's good, I manage to finish a game on a very old serbean mod after patching the BFvietnam with 4gb patch, not just sure if that's effective though or if the game is already running on 4gb ram
Wait a minute, when you say 4GB patch, do you mean the one that changes how much RAM the game is allowed to use? I've heard that can cause serious instability issues with the game and almost everyone who's installed it has regretted it.
Yes, it actually made my bf1942 stable on win10 when playing the old forgotten hope. I mean it was stable the problem was CTD, i tried it, it runs stable so far. so i'm guessing it will do fine on vietnam, if it fails, I can just load up the unpatched exe back to the files
You might want to head over to the HelloClan forums and download their no-CD patch. They have the latest one and it's also fixed to work with the new multiplayer servers. They're going to do a server event for the mod at the end of this month and TKO clan is setting up a full server for the mod, and if you want to play either of those you'll need their patch.
Does this allow me to run the mod in game without doing any rituals? lol
You won't be able to select it from the "Custome Game" option, but as long as you have the custom shortcut pasted to your desktop, you can start the mod from there exactly the same way as the base game. Just double-click on it.
uh and 1 more problem is when I press ESC to menu and I press ESC again to back to game my screen started flashed . Fix it please or contact to my e-mail. I will record it
I think I've seen that before and it's not something I can fix. If it only flashes a few times and stops, it's not a problem. If it keeps happening, close the game and restart it. That should fix it.
it flashes multiple time and i can't do anything, I can use CTRL+ALT+DEL to logout but it was so annoying
That's still a problem with your installation or computer, not my mod. There's nothing in my mod that could possibly cause that.
Hey, I actually find this mod to be a better experience than BFV Arsenal and EoD, especially with the vehicle variations and the ARVN actually feeling like the ARVN with M1 Garands and such. Nice job!
My only major gripe is that the sound design is way off and it somewhat breaks the immersion. The explosion sound effect is something I'd hear on Roblox and the flashbang-ish sound effect that plays upon reaching low health, while a great touch, actually hurts my ears and makes me want to run to the nearest health center to make it stop, which I guess works for that purpose but game sound effects should not be hurting ears. Besides that, the bullets for 20mm Vulcans make really big explosions for some reason but those are the only real issues I have, this is overall a great v1.0 release. Good luck with the updates :)
Some of the explosion effects are going to be changed around at some point. The ringing ear sound at low health has already been removed for the next upcoming patch, and until I can learn more about adjusting how effects work, the explosion used for the Vulcan is actually the smallest in the game. And it IS an autocannon, so the shells are supposed to explode. They aren't simply big bullets.
I know, but the explosions made by the Vulcan bullets (the muzzle flash? ones and the ones that appear when the bullets hit the ground) seem to be way too big, like almost cartoony. Maybe I'm wrong, but ive never seen that in any game with a vulcan before. I dont think they had that much explosive filler to generate explosions as big as they are in the mod
Again, until I learn more about adjusting effects and how they appear, it's the smallest and most appropriate option available. All of the other effects are even larger. I want to fix it and that's probably something I'll look into for 1.1, but at the moment I don't know enough about the effects. The coding for them is among the most complex and difficult to understand for this engine.
Ah, sorry. Honestly I would just remove the visual effect entirely if it can't be smaller but I understand, carry on.
I was using regular bullet impact effects for the autocannon rounds before, but it didn't look right. I'm thinking about porting over some small explosion effects from Forgotten Hope, but the Bf1942 and BfVietnam engines aren't identical and so sometimes porting effects doesn't work out well. But I'm going to give it a try.
Really pleased to see that there are still modders working on Battlfield Vietnam.
although I've loved Battlefield 1942 and Battlefield 2, BFV is still my favourite Battlefield game. I've been playing the game on and off since its release. Tending to play it every couple of years for a while, then moving back to the other battlefield games.
Thank you so much for creating this. I'm hoping to find more maps as well. I have quite a few, but my main backups for BFV were lost on a 2TB drive, after it was dropped and was no longer accessible. Some of the maps I had I've never been able to find since becasue many of the sites I originally downloaded them from way back in the mid noughties no longer exist.
I only have 36 maps in my BFV folder now, and that includes all the vanilla maps, so I've got many missing.
Still searching through DVD backups in the hope of finding more before I trawl the internet for more. My favorite custom made map is one created by skud0rz called River of Blood.
I have that one. If I can make the bots work well with it, it's going to appear in Operation Remembrance, possibly in the next update.
Ummm...no exe file for shortcut?
You don't need an .exe file. Here's a video that explains everything you need to get the mod up and running: Youtube.com
amigo tengo un problema con las texturas la mayoría de las casas están deformes
Sugiero desinstalar completamente tu juego y el mod y reinstalar ambos. Eso debería resolver el problema.