Important.
This mod has to be used in conjunction with Brutal Doom. (on the latest build of gzdoom.)
There is a batch included so you can more easily launch the game.
Though ZDL, makes running this a whole bunch easier, just be sure to run it AFTER brutal doom.
This has to be ran with gzdoom with the latest version of zdoom installed.

This is not a Call of Duty mod for Doom, Weapon graphics have been ripped from call of duty along with weapon sounds, all other remnants of Call of Duty will be removed from this mod as it progresses. Included is a (very taxing) flashlight script, Brightmaps for nearly every character (I definitely didnt do that, a lovely team of zdoomers did), Overhaul of every monster and mechanical sound (pfenh) added effects, shrapnel, explosion replacement and overhaul, all looking to enhance but not infringe on your brutal doom experience.

If you are running into issues running this mod, you can read the very long-winded, very caps locked description of how to do so.
FOUND HERE: Forum.zdoom.org


WHATS FINISHED
-all guns that have shotgun shells and rifle rounds eject shells. everything but two guns eject shells when shot.
-preserved all the deaths from brutal doom so barons still grab your ass and rip you in half, chainguns still blow your arm off. its good.
-all the deaths and explosions are preserved...heads blow off...grenades demolish entire rooms...barons blow into a bunch of pieces.
-changed the sprites for pickups so that they dont obstruct view when playing...as much. definitely need to figure something new out but its presentable.
-changed grenade and rocket behavior. (added dynamic lights)
-weapons have tracers (has been buggy)
-weapons eject magazine according to animation...so if he throws the mag to the left it doesnt fly out of the front of your body. stuff like that. a lot of detail and fumbling wiht shit has been done with this. the shotgun ejects the shells behind you, stuff like that.
-a lot of thigns have been changed that not many are going to notice but i couldnt help but change because it has to be on par with brutal doom..and i know hes put a lot of work into that.
-removed regeneration and went with health packs. cant stand regen...and it just isnt doom,
-removed anything that isnt in the original game besides guns. its all about guns with this one.
-added dynamic lights to all guns, explosions, etc. its fuckin awesome. (be sure to run lights.pk3 immediately after gzdoom)
-brought back fast doomguy (fuck being bogged down by weapons, thanks for the input ussr!)
-got rid of the annoying muzzle flash and replaced it with buttery ass dynamic lighting. its better. trust me.
-fixed weird enemy smoke puff, and replaced it with COD style smoke. removing the weird square smoke from previous betas.
-imported all pain effects. (screens cracking, blood on screen ETC)
-removed all RGA features. not a fan. dont want em. sorry.
-AS OF OP_INHUMAN BETA 2.0 ADDED NEW SOUNDS, ALL MONSTERS, MORE RICOCHET SOUNDS, EXPLOSIONS, GUN SHOTS. SOUNDS ARE HUUUUGE. A BUNCH OF NEW EFFECTS, SMOKING SHELLS, AWESOME SHIT. i feel it adds a lot to immersion.
-RESPRITING NOW (PLAYABLE RESPRITED WEAPONS WITH NEW GUNS. NOT FINISHED.)
-Overhauled almost every explosion for effect on monsters and damage.
-added brightmaps (thanks pfenh) to all monsters and textures that would use them.
-changed all sounds. besides revenenants. they dont deserve any treatment...those fuckers.
-am working on optimizing code.


LEAVE FEEDBACK!

If you cannot get it to run just drop me a comment and I will gladly walk you through set up (or point you towards zdoom launcher). Dont say it sucks because you cant run it, or its missing content...its beta...and will be periodically updated throughout development. Just ask, I'd be glad to help.

Thanks for playing. If you dont like it and you drop me a 0 vote...youre also just kind of an asshole.

While playing keep in mind there is a pretty large comfortability curve that comes with adding 25 guns, and turning the effects up to 11. play through one wad with it, and i guarantee youll dig it. Also this pack adds real guns to doom. So that obviously takes some get used to. It's (for any google searchers) a real guns weapon pack for doom.

YOU CANNOT DRAG AND DROP THIS MOD ONTO GZDOOM. DO NOT EVEN TRY

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ive started twitching as a way to get more publicity for doom and doom mods and maps and weapon packs and sound packs and all that good sh....stuff.


so ill be twitching periodically whenever i get the chance and id love to not only have you guys (and gals...but lets be realistic here...women are smart enough to not play a 21 year old game.) watching me while i slay the demon horde but also have you guys chatting with me and more importantly streaming your playing! i wouldlove to get the doom community involved on twitch! So heres a link to my page, check out my highlights and lets get my page rolling so i can get you guys promoted!


Thanks for reading, hopefully ill see you over there putting some rounds down range.

Twitch.tv

OPINHUMAN update.

OPINHUMAN update.

News 2 comments

so since my last article got archived because moddb is a giant bummer (and for whatever reason lets all the sub mods into the "add-ons" list that are...

Operation Inhuman update.

Operation Inhuman update.

News

So as many of you sick fucks may know, the last "beta" version of OPINHUMAN was kinda rushed out the door...if you don't know that, now you do. i mean...it...

BD 20 updates might be closer than i thought.

BD 20 updates might be closer than i thought.

News 9 comments

So... i kinda sorta got my hands on a test of BD20 from may. and its righteous. and ive been fucking with it all night, really trying to bring out all...

New beta posted. new features and all that.

New beta posted. new features and all that.

News 1 comment

Okay, so i just posted a new beta, and its really just trying to tie up all the loose ends that i left open with OPINHUMAN in the first place. all the...

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Operation: Inhuman (BD20b READY! infinitely beta!)

Operation: Inhuman (BD20b READY! infinitely beta!)

Weapon Model 127 comments

The heaviest hitting, most realistic and balanced Brutal Doom weapon/enhancement pack. Period. This is a Weapon/Effects/Sound enhancement for Brutal Doom...

Operation: Inhuman Beta (BD20 READY! still beta)

Operation: Inhuman Beta (BD20 READY! still beta)

Full Version 29 comments

Standalone. Newest version uploaded on 2.3.14. This is a newer beta with fixes and more suiting pick up sprites, some lighter loads (getting rid of excess...

Post comment Comments  (0 - 10 of 63)
Critzhater76
Critzhater76 - - 33 comments

Tried to define 'PlayerFlyingBlood' more than twice in the same file. It didn't work for GZDoom 4.11. wtf

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4bidden
4bidden - - 39 comments

Tried this mod with Zandronum 3.0 and it works. Shame nobody hosts and never hosted a server for this mod through doomseeker.

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Guest
Guest - - 689,426 comments

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Guest
Guest - - 689,426 comments

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ni1chigo2115
ni1chigo2115 - - 62 comments

reload system need fix.
i need UDV patch(Grenade count)

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sonicteam2k7
sonicteam2k7 - - 103 comments

where do you get that hud?

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ni1chigo2115
ni1chigo2115 - - 62 comments

good work.
you plan Project Brutality more Compability?

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WOLFBR
WOLFBR - - 111 comments

cool mod, nice sprite rip, but about gameplay, some weapons are too similar, maybe change the weapon balance a bit (burst-fire rifle, semi-auto, full-auto, scope, silenced..., all fire..). nice work, rip sprites take a lot of time(i call if for myself doing my brutal wolf arsenal)

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Aeriopodin
Aeriopodin - - 10 comments

Great, great work. This mod also works fairly well with Project Brutality..

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Guest
Guest - - 689,426 comments

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