Operation: Firestorm is an enhancement mod for C&C Generals: Zero Hour. This mod currently features 8 unique playable Generals each with a huge arsenal of new units, buildings and special powers ar their disposal. While the core gamplay stays the same, a number of interesting new gameplay mechanics are added. In addition the overall visual quality is greaty improved, including new models, textures, FX and an improved User-Interface, available in full-HD resolution.

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Field Command Vehicle (Games : C&C: Generals Zero Hour : Mods : Operation: Firestorm : Forum : Bug Reports : Field Command Vehicle) Locked
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May 14 2014 Anchor

The Field Command Vehicle doesn´t call artillery strikes or am I doing something wrong?

May 14 2014 Anchor

That was taken out because there were problems. Generals has a bug when a unit enters or leaves the radius of a propaganda tower, the game resets its weapon cooldown. For normal cooldowns it's most of the time not noticeable ingame, but with long cooldowns it's a severe problem. Depending on how the weapon is coded, it either allows fast firing or cooldown resets back to maximum duration. So the choice was useless ability or huge exploit potential, so we decided to give it an ECM instead.

May 14 2014 Anchor

I think than you should more concentrate on its role as a battle fortress and increase its stats to make it more durable. Because imo an artillery designator can´t be replaced by just an ecm turret :D

Anyway well done, I really enjoy this mod!

Edited by: zero99913

May 16 2014 Anchor

How about this: give it a GP deploy button for a smaller-damage version of the Artilery Strike GP? Though this may involve taking a GP away...

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