April Fools! Oh its over? Dang, I guess its a real MR after all!
It's been a while since we last poked our heads out from our development forums and posted community updates on whats been going on. The update this time around is of a somewhat more modest character compared to the previous one which had videos and perhaps the biggest load of media we've dished out so far. Since last time, Tabtoxin has been working hard to construct a HUD layout that would make a drill sergeant proud, as can be seen here:
When it comes to concept art, our (again) long lost and then joyously relocated russian concept artist Ferapod has a few concept shots from Chapter 1, "Welcome to Black Mesa". In addition one of our newly entered concept artists Whompa has been hard at work drawing the enemy NPC's the player will encounter throughout the mod.
In the textures department, Textures lead SpockJedi has been busy working out new intruiging skyboxes for the level designers to place in their maps.
Inside the modelling department we have samples from several artists today! Arturo Pahua has worked his magic on the Shockroach and the Black Ops Mortar cannon, bringing the weapon tally even closer to completion.
Also on weapons we have another newcomer named Typhen. He is currently working on the Gauss Rifle, but for now we've included a sample showing his awesome Lasermine! Elizabeth Edwards, who created the Snark, has brought forward another excellent creation, the houndeye! In the last Mr we showed the model, but this time around it's been textured and is eagerly awaiting being placed ingame. Last, but not least, is our new prop modeller ZeRo who has just recently finished up a very nice looking take on the Health Station and the HEV charger.
Last but not least we have a few nice looking shots from the chapter "Welcome to Black Mesa" that were done by our newest addition to the Level design department, Beck Shaw.
That concludes this media release!
As always we're in need of people to fill the various positions that are needed on a modding team. We are currently very much in need of skilled organics modellers and texture artists as our team took a somewhat heavy toll this year in both departments, with several developers having to quit due to new jobs or new schools.
If you are interested in joining the project, please visit our forums at:
And post your application in the 'Applications' thread.