We are Open Perpetuum: a collective of diverse, altruistic players like you, organized around the central principle of reviving and making a better Perpetuum. The server, development, and volunteer work, everything you see here is a part of this big open source project. Together we will generate a better balance, content, and establish a persistent perpetuum-universe that we have always wanted and can all enjoy.

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Gamma: Phase 2

Gamma: Phase 2

News

Following up on Gamma Phase 1, the second phase of gamma rollout will be focusing on the PVE aspect of the gamma world with the aim to make it more exciting...

Gamma Begins

Gamma Begins

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For those of you new to Perpetuum you might be asking what “Gamma” is all about. In short, the Gamma island new world content is end-game, group-oriented...

Patch 23: Optimization, Stability, Balancing and Bugs

Patch 23: Optimization, Stability, Balancing and Bugs

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Patch 23 will bring some more gamma optimization and fixes to the server along with a couple balance tweaks and bug fixes.

Strongholds: New Features and QoL

Strongholds: New Features and QoL

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trongholds are open-world, non-instanced, dungeon-like PVE combat experiences usually capstoned with a unique Boss that drops loot which is critical to...

Syndicate Rebalance Saga

Syndicate Rebalance Saga

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The Syndicate Faction has never competed on the same level as its Nian counterparts. Being only a cheap human-derivative of Nian tech, it still does have...

Strongholds: The 2nd Wave

Strongholds: The 2nd Wave

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Our previous blog described the Stronghold system of islands that will drive unique PVE content into the game without disrupting the rest of the open-world...

The Future of Strongholds

The Future of Strongholds

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Strongholds are discrete PVE-combat experiences, a single island, that provide unique content as an open world dungeon-like feature. The idea has been...

Augmented Modules

Augmented Modules

News 1 comment

The Stronghold system is providing focused PVE-combat experiences with unique incentives that make it more engaging and more rewarding and different than...

Stronghold: The Sentinel

Stronghold: The Sentinel

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This and the following two blogs detail major new systems entering the game in the form of the Stronghold islands and special Boss loots which produce...

Open Perpetuum Wiki

Open Perpetuum Wiki

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Hello Perpetuum archivists, experts, historians, and bibliognosts. By overwhelmingly popular demand, we have officially launched our Wiki!

Open Perpetuum Roadmap 2020

Open Perpetuum Roadmap 2020

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This roadmap is designed to layout the strategic sequence of steps and content that the team considered important in the future of the project with the...

New Material: Flux Ore

New Material: Flux Ore

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Flux Ore is a new raw material that refines into Flux. As highlighted in our previous blog, to manufacture Destroyers, their modules and ammo will require...

New Robot Class: Destroyers

New Robot Class: Destroyers

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Open Perpetuum developers prepare to release a new robot class: DESTROYERS.

Patch April 20161 & 2 year Anniversary!

Patch April 20161 & 2 year Anniversary!

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Open Perpetuum celebrates its 2 year anniversary with a wonderful update and +10x EP event.

Patch 15 Released

Patch 15 Released

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Patch 15 for Open Perpetuum has been released on March 16 2020!!

Resources Overwhelming

Resources Overwhelming

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We have a lot to talk about, so let’s stick to the most immediate changes coming to the Open Perpetuum server this month of March 2020 and what you...

MK2 CT Artifact Loots Overhaul and Guardian Stability

MK2 CT Artifact Loots Overhaul and Guardian Stability

News

MK2 CT Artifact Loots Overhaul and Guardian Stability.