We are Open Perpetuum: a collective of diverse, altruistic players like you, organized around the central principle of reviving and making a better Perpetuum. The server, development, and volunteer work, everything you see here is a part of this big open source project. Together we will generate a better balance, content, and establish a persistent perpetuum-universe that we have always wanted and can all enjoy.
Following up on Gamma Phase 1, the second phase of gamma rollout will be focusing on the PVE aspect of the gamma world with the aim to make it more exciting...
gamma: phase 2
For those of you new to Perpetuum you might be asking what “Gamma” is all about. In short, the Gamma island new world content is end-game, group-oriented...
gamma begins
Patch 23 will bring some more gamma optimization and fixes to the server along with a couple balance tweaks and bug fixes.
patch 23: optimization, stability, balancing and bugs
trongholds are open-world, non-instanced, dungeon-like PVE combat experiences usually capstoned with a unique Boss that drops loot which is critical to...
strongholds: new features and qol
The Syndicate Faction has never competed on the same level as its Nian counterparts. Being only a cheap human-derivative of Nian tech, it still does have...
syndicate rebalance saga
Our previous blog described the Stronghold system of islands that will drive unique PVE content into the game without disrupting the rest of the open-world...
strongholds: the 2nd wave
Strongholds are discrete PVE-combat experiences, a single island, that provide unique content as an open world dungeon-like feature. The idea has been...
the future of strongholds
The Stronghold system is providing focused PVE-combat experiences with unique incentives that make it more engaging and more rewarding and different than...
augmented modules
This and the following two blogs detail major new systems entering the game in the form of the Stronghold islands and special Boss loots which produce...
stronghold: the sentinel
Hello Perpetuum archivists, experts, historians, and bibliognosts. By overwhelmingly popular demand, we have officially launched our Wiki!
open perpetuum wiki
This roadmap is designed to layout the strategic sequence of steps and content that the team considered important in the future of the project with the...
open perpetuum roadmap 2020
Flux Ore is a new raw material that refines into Flux. As highlighted in our previous blog, to manufacture Destroyers, their modules and ammo will require...
new material: flux ore
Open Perpetuum developers prepare to release a new robot class: DESTROYERS.
new robot class: destroyers
Open Perpetuum celebrates its 2 year anniversary with a wonderful update and +10x EP event.
patch april 20161 & 2 year anniversary!
Patch 15 for Open Perpetuum has been released on March 16 2020!!
patch 15 released
We have a lot to talk about, so let’s stick to the most immediate changes coming to the Open Perpetuum server this month of March 2020 and what you...
resources overwhelming
MK2 CT Artifact Loots Overhaul and Guardian Stability.
mk2 ct artifact loots overhaul and guardian stability
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