Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre.
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Feedback #5 music...gear...bugs... | Locked | |
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Apr 1 2012 Anchor | ||
To no surprise, still LOVING the mod. Music Here are some other songs that would be quite fitting to hear playing in the Zone: If there's one guitar-only track that I would like to occasionally hear at a firepit, it would be "Blue Eyes Crying in The Rain" by Willie Nelson. It's such a human song. Sad, deeply felt, and would deliver a solid dose of humanity to the cruelties of the Zone. Here's a version that I found that's guitar & harmonica-only, the two most common instruments in the Zone: Youtube.com There's a site that you can go that will allow one to download any YouTube video as both a movie file and as a .mp3. It's called "KeepVid," all one needs to do is give it permission to run Java so that the conversion process can begin. Go here for more: Keepvid.com Any chance of including a .mp3 player in a future release so that we can listen to the music as we cross the Zone? A dangerous thing to do, to be sure, but it would still be neat and immersing if we could do it. Keep the variant-weapons coming. They're interesting to experiment with, that's for sure. Any updates on having holo-sights working all of the time, and not just when the weapon's well lit? Virtually every STALKER mod that I've ever played had holo-sights that didn't work properly. Keep up the GREAT work. Yours, April 1, 2012 |
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Apr 1 2012 Anchor | ||
Yes there's a bug with the automated medical system, well i did not like using it because it heals me instantly and i like the slow healing (realistic) feature |
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Apr 1 2012 Anchor | ||
I didn't realize that the medical device was supposed to apply an ENTIRE med kit per attempt at healing. I've been operating under the assumption that all that one needed was a single med kit in one's inventory in order for it to work, and it automatically optimizes the maximum application of the med kit, causing it to last a lot longer than one single application (this assumption of mine was due to not seeing that the med kits were multiplying, as the number was sort of hard to see). So, how's the kit supposed to work? |
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May 4 2012 Anchor | ||
The auto doc is a great idea i love it when the russian automated voice comes on to give you a heads up,but i've stop using it because of that infinte med kit bug.I can deal with the extra spawned med kits,just drop them.But the bug works one step further then just continued spawning of med kits,i've noticed while equiped it won't let you die!,when being attacked by any mutant,or gun fire,accept head shots!,your health bar does'nt go below about 10%.For example i was in the dark teratorries once being mauled by two blood suckers,every time my health bar went down to 10% the sound of the auto doc kicks in and trys to give a dose of med kit,but because the game does'nt allow you to use med kits one after another,the health bar was'nt going up nor down below 10%!.I was just standing there for a long time while the blood suckers were going crazy trying to kill me until a merc took me out with a one shotta!.I realy hope the guys from OGSE fix this bug and keep the auto doc because just like the bio rader it's a very neat idea and carry it over to 0.9.6.3 because if you use it as it is now it's cheating and for that reason i don't use it. |
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