Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre.
9/10 - Looks beautiful and creates something never done before
I have played up until Rostok, more info will be applied later.
Configurable options and advanced gfx
Fantastic new graphics
Wide range of weapons, items and armour
New quests, and quest bug fixes
Balanced artifacts and medicine
New ammo types
New icons make the game a real masterpiece
No CTDs (atleast not yet)
Bloodsuckers can be killed while in cloak (yes!)
Iron sights for all weapons have been perfected unlike many mods around
Rad tablets etc need fluid to use, otherwise you die, this makes no sense at all, you don't need fluid its just easier to swallow that way. A game that focuses on survival cannot use up all his water;)
Shotguns used to be the prime of killing mutants, but due to their high health, you need to offload 10 shots into a single fleshy just to kill it...
Medkits are scarce and don't restore as much health as the vanilla game.
The mutants that spawned in Agroprom underground was kind of overkill, 3 bloodsuckers and 2 controllers.
The screen blood around the edges is really annoying, but I guess you need it due to no health bar.
The auto-turrets in military occupied areas are just stupid and annoying, it defys the lore of the game. The military were meant to be unorganised and not up to date.
This is one of the best SoC mods I have played, and I would recommend it to anyone who wants to experience a truly scary and challenging Zone. The amount of atmosphere added by the harder hitting mutants and psy emissions is almost unreal. You can't run far without running out of breath. Ammo is hard to find and very expensive, and since the mutants are now tougher, you are forced to avoid them or be prepared to run out of money while buying more ammo.
And if the mod is too hard, or you prefer not having to change your underwear constantly, don't worry, a nice configurator is included to add/remove features from the mod and tweaking stuff to your liking.
The reason I didn't give it a perfect score is due to some bugs, design choices and oversights which are too major to brush off.
1) Repetitive spawns. There seems to be a controller in the Bloodsucker Village every single time you enter Army Warehouses. Same goes the chimera spawn outside the south entrance to the Bar.
2) The mod cannot be considered stable, but it isn't as bad as STALKERSOUP last time i played it. I've had 4-5 CTD's during my playthrough so far.
3) The turrets. I honestly can't understand why on Earth they were added to the game. This is not the way to ramp up the difficulty even further. Having aimbot-MG's fire at you as soon as you enter their killzone is IMO stupid and makes fetching the military documents a real pain.
4) I personally think the Agroprom Underground section was made pointlessly hard. You'll have to face 3 bloodsuckers and 2 controllers in total. The bloodsuckers are pretty easy to take care of (after all, you can camp on boxes and take them out safely), but the two controllers spawning in at the beginning and the end of the last stretch of tunnel is not just scary as hell (which is a good thing), but also damn frustrating for the player. It is really, really hard to take them out without grenades, since they make you drop your gun, which usually leads to your death.
Best mod so far, very professionnal integration , you don't feel like it's kinda several mods awkwardly piled up like you can see in Stalkersoup for example . Astonishing revamp of graphic engine , great handcrafted stories and location modifications... And contrary to some people, game in master is doable, just need to get some military tactics (like using environment , and especially, move, shoot, move shoot to avoid greande spamming)
Everything's great, except to me , some extra locations that seem a little bit botched compared to the rest: I've been playing up to Darkscape , which i didn't enjoy that much , same thing for Marshes , just a "cameo".
And the RPG adventure side, which requires a LOT of time , times that i don't have no more as a father and a busy worker :-/ . I've been playing stalker since 2007 as it is the only game that immersed me for good and OGSE made it reach its pinnacle.
Time to quit video game world but you guys made a great final to one of the best VG of the last ten years , better than CS and CoP imho, and far better that the whole unch of crap we've been given by major studios.
This is the best stalker mod i've had the plesure of playing,it feels like your playing stalker for the first time.The combat Ai of this mod is deadly, way above any thing else i have come across in any other mod,it has a dynamic Ai life that actualy works,it's remarkably stable,belive it or not my first play session was over 34 hours with only one ctd!.But for me the combat Ai seals the deal for me on this mod,you will be playing this for a long time!.An excellent mod.10/10
I played through Stalkersoup, Road to Pripyat, SGM 2.0 - 2.2, Misery, Autumn Aurora, Naradnaya Solyanka, The Return of Scar, Secret Trails 2 and Lost Alpha.
I really thought, no mod's gonna impress me again. I was wrong.
Everyone who likes Stalker and a bit of a challenge, please try this mod! I also recommend it to people who were disappointed by Lost Alpha.
This is finally a mod with a perfect balance and quests that are more than just fetch-quests. Seriously: I'm still impressed by the stories told by many of them!
Thank you for this gem OGSR Team!
Have finished the main plot.
Very nice ending with destroying the c-consciousness.
Mod is awesome. Many great ideas. The introduction mod with the Stone Blood effect motivates the player.
And I very like the Dynamic gloss factor changing during rain. Adds immersion. The turning into a Zombie makes the game more interesting.
Psi zones, Horror time and the many configurable setting via OGSE launcher are simply amazing.
In short, this Mod is quality. I had under 10 crashes during complete playthrough. Plus the two crashes with Ghost and Kruglov.
Very good job. 10/10
one of the best mods i played to the best game of the series STALKER.
I once wrote a review for OGSE 0692 saying it had the potential to be the best SoC overhaul mod but didn't quite live up to it. Then came 0693, the final version, which is many times more ambitious than 0692. 0693 lives up to it. It adds cut maps, tons of new side quests, so many new innovative gameplay features and mechanics and items, yet it doesn't feel the need to rewrite every damn thing from the main story.
OGSE 0693 has endless potential and is the ultimate SoC mod. I'll dock one point for lack of polish in the English localization (excusable since it's a mod written by people whose first language isn't English) and soup mod-tier sillyness like unique NPCs that are borderline invincible. Also for the removed guns (it removes a lot of guns) and because A-Life isn't top tier. Still, this is going to be my most played S.T.A.L.K.E.R. mod.
Note that the OGSR engine update on the downloads page is untested, unfinished, and buggy. It has one broken side quests, but more importantly Pseudogiants crash the game in Radar and Electro-chimerae crash it in Pripyat. You need to kill them ASAP to avoid these crashes.
About the guns and balance: I've created OGSE Weapon Expansion Project to fix these things, which adds over 130 guns, mostly from New Arsenal 6 but also from OGSR, NLC 7, OWR 3, Arsenal Mod, and OP2.1. I'm also porting this to the newer OGSR mod which is in open beta. It's basically an unofficial expansion of OGSE 0693, on a recent version of OGSR engine with DX11 and lots of bugfixes.
I am constantly talking myself out of signing up for 'just one more' online account, and when I consider the amount of forgotten online identities I've left across the webs I usually don't.
I struggled, but ultimately (and quite obviously) signed up here for the express purpose of providing a review for OGSE. That is an indication of how great the mod is, that I felt so compelled to review it.
Some things to keep in mind as you read this review: I am not a STALKER purist, have never played the games in their vanilla format, and my first playthrough is with OGSE installed. I know. Purists will denounce me, but the allure of mods for these dated, buggy games is too beguiling to ignore. I spent all of 30 minutes with an unmodded version of Pripyat before I dropped a ton of mods in it. Lastly, these are initial impressions, and I've not completed it. I hope to come back and update when I'm done.
So, OGSE, then. Look, it's a mod, so you have to keep that in the back of your mind while playing, right? Honestly, I forget that sometimes. It just fits so well together.
First, the economy does not seem broken to me, but quite fair. Early on I'm making decisions about whether to buy one extra medkit or an extra stack of ammo. A delightfully brutal and realistic choice if you ask me. The inventory screen gets a little cluttered at times, and the items can be overwhelming when you're not sure what they do, but it encourages a methodical approach. There are kindof two core gameplay loops outside the main story: one where you explore, fight, artifact hunt, and then manage the inventory back at a base. The second part kicks in once you have pack muled everything out of there. Decisions about gear, upgrades, repairs, and sales will weigh heavily on you as you try to determine what is worth keeping to give you an edge against the Zone, and what is better off turned into cash.
This sounds like a lot, but again it encourages you to slow down, READ the descriptions and understand what each item does. It's important to remember--this ****'s an RPG-- yes mixed with elements of survival horror, hardcore shooter, but an RPG nonetheless.
Mentioning the RPG elements brings us to the quests: so far, they have been challenging, sometimes even frustratingly so. This is okay, and once you accept it it's extremely rewarding to get something right. It is not a game that holds your hand through the difficult times or leads you by the nose directly to the objective. There is no floating quest marker here. Instead it gives you some sense that you really are a Rookie STALKER landing in the Zone for the first time. You must get out of the base and Stalk. Now, to my understanding, the main story quests are largely untouched except for bug fixes.
Let's turn to graphics. Look, I play a lot of older games, mainly Fallouts and older shooters, and this is nothing to sneeze at. You can search for me on twitch and see some of the gameplay videos I've posted, or Youtube has many options. It looks damn good for a game released in 2007-- 11 years ago at the time of this writing. The texture work is excellent, the animations, effects, are all top notch, and the shaders look like a very well made SweetFX or ReShade setting. To top this off the advanced graphics settings are incredibly detailed and allow you to find the right balance between performance and looks.
A quick mention about performance, and this is the only criticism I have, though it's a minor one. The performance hit is pretty stout, even on a 1080ti, running in 1440p. Whereas with Call of Chernobyl on max I get 100fps, here I'm able to run Max settings, but there are always some pretty heavy stutters. As far as I can tell this is just an engine limitation, though I'm still experimenting with perfect settings. Still, for a game that already nails the atmosphere and the vibe of being in an irradiated hellscape, ANY bolstering of graphical fidelity is only going to increase immersion. For what it's worth, I read somewhere that the mod's lowest settings are the same as the vanilla game on Max settings, though I can't confirm that.
Gunplay. Simply, I think it's superb. This seems divisive, but I can't comprehend why. To me the gunplay feels absolutely satisfying, and the added weapons are very well done with animations, audio, etc. It is important you install all the updates, but to me this feels perfect for what it is-- a survival horror FPS with RPG elements. If you're thinking Fallout 3, think again, this is much more fluid. This has satisfying ADS, crisp weapon feedback, animation, and audio, and usually consistent ballistics. This is all at mid to close range, which feels right for this type of game, and where many of your engagements will take place. It is not a MILSIM. It's not built on top of ARMA. Unless you're expecting ARMA levels of gunplay, this will probably surprise and please you.
Someone said this is the "way STALKER was meant to be." I'm starting to agree.
This mod is simply perfection. I dont know why i discovered it so late. It is something i would advice any dedicated videogamer to play, even as a first stalker experience. It is indeed harder than vanilla, but not in a cheap way.
What is it?
Basically shadow of chernobyl with sooo many improvements and added content in every aspect of the game.
-original story is kept, but there are soo many side and parallel quests that'll make you crazy. I never got bored a single minute, the zone has never felt so alive and coherent.
-Gun play is top notch. Weapons are very well balanced. I read that in the previous version enemies were a bit spongey, with 0693 + updates it seems devs hit the sweet spot. Buckshots and handguns are so satisfing to use. Of course the are new weapons, as well as items, food, npcs
- Lots of new gameplay features and mechanics that drastically improve immersion (eg portable radio, food can get contaminated by radiaion, pills side effects, blowouts, possibility of being zombified...)
-Improved a life
-Game configurator to tweak various aspects of the game.
- veichles used in a clever and plausible way
- new options and way to complete classic shoc quests
Im soo amazed by this, i think taking it nice and slow, ill hit the 80 hours mark on master, trying to do every quest possible and roleplaying as much as i can.
If you know shoc by heart, play this and prepared to be blown away. This is a perfect example of how to make a masterpiece into something even more epic.
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Highest Rated (17 agree) 9/10
9/10 - Looks beautiful and creates something never done before I have played up until Rostok, more info will be applied later. Pros: Configurable options and advanced gfx Fantastic new graphics Wide range of weapons, items and armour New quests, and quest bug fixes Better rewards Balanced artifacts and medicine New ammo types New icons make the game a real masterpiece No CTDs (atleast not yet) Bloodsuckers can be killed while in cloak (yes!) Iron sights for all weapons have been perfected unlike…
Jan 10 2013 by TheLozza