Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!
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Watched Youtube one, looks pretty good, and new version will not need CSS right?
Until we swap out CS content completely CS:Source will be required to play OccupationCS. Soon we hope.
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Playing Control on occs_central with an AI limit of 30.
Youtube version: Youtube.com
Watched Youtube one, looks pretty good, and new version will not need CSS right?
Until we swap out CS content completely CS:Source will be required to play OccupationCS. Soon we hope.