NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.
Again, I was thinking about what makes sci fi. Many items we have today were sci-fi just 5 to 10 years ago...and look at the original Star Trek. All he had were flip-communicators, just like our already outdated flip phones. Now we have bluetooth - poor Gene Roddenberry never saw that coming! Heck, I thought flatscreens werent enough so I went with holo-screens...and BAM we already have the technology. Its so hard to keep up with what is science and what is science fiction anymore!
But - I didnt think a drop ceiling was scifi enough either. I already dismissed the tile floors as decidedly non sci-fi, so the lext logical step was to remove the waiting room style faux ceiling.
So new we have a composite metal ceiling, still with panels and such for thoseareas where the panel is hanging there, swinging back and forth. Where battles take place you can still knock a few of them down onto the enemies below with a well placed explosive. BUT, they are definitely more fitting for a research station in deep space.
Next up is a rework of the doorways you see on the left. They look pretty darn fitting for an airlock, but not so much for rooms that dont need an absolutely airtight seal. Also, the lip on the bottom makes you wonder, 'how do they wheel those carts strewn about the corridors INTO the rooms?'
Lastly, Im working on some textures that would allow me to use the Tech maps in the initial release as opposed to saving them for parts two and three. It will require some minor changes in construction as well, but nothing that cant be done.
I apologize if I am spamming you guys with updates...perhaps a news post containing all of the changes would have been more fitting.
you have to pick a sci fi theme heres my advice reskin some of the wapons to make them feel more scifiish because ima gonna be honest the white walls and corridors don't work with an m1911.
Again, I was thinking about what makes sci fi. Many items we have today were sci-fi just 5 to 10 years ago...and look at the original Star Trek. All he had were flip-communicators, just like our already outdated flip phones. Now we have bluetooth - poor Gene Roddenberry never saw that coming! Heck, I thought flatscreens werent enough so I went with holo-screens...and BAM we already have the technology. Its so hard to keep up with what is science and what is science fiction anymore!
But - I didnt think a drop ceiling was scifi enough either. I already dismissed the tile floors as decidedly non sci-fi, so the lext logical step was to remove the waiting room style faux ceiling.
So new we have a composite metal ceiling, still with panels and such for thoseareas where the panel is hanging there, swinging back and forth. Where battles take place you can still knock a few of them down onto the enemies below with a well placed explosive. BUT, they are definitely more fitting for a research station in deep space.
Next up is a rework of the doorways you see on the left. They look pretty darn fitting for an airlock, but not so much for rooms that dont need an absolutely airtight seal. Also, the lip on the bottom makes you wonder, 'how do they wheel those carts strewn about the corridors INTO the rooms?'
Lastly, Im working on some textures that would allow me to use the Tech maps in the initial release as opposed to saving them for parts two and three. It will require some minor changes in construction as well, but nothing that cant be done.
I apologize if I am spamming you guys with updates...perhaps a news post containing all of the changes would have been more fitting.
well we'll see if its worth it right :)
Wow this looks way better :)
wow this textures is amazing i what to play in this mod!
you have to pick a sci fi theme heres my advice reskin some of the wapons to make them feel more scifiish because ima gonna be honest the white walls and corridors don't work with an m1911.
Most weapons are placeholders, only one weapon s a permanent addtio s far, which is the Pulse Rifle :)
you miss spelled Next you put lext lolz no worry we all make mistakes :)and this is really looking amazing i like it very much.