We've has just finished up the features for Noontide and will be releasing a playable build by the end of the week. Though for the moment I uploaded a video of a basic juggling combo.
As far as the gametype is concerned I had an interesting decision to make, In the Mercenaries mode of Resident Evil 5 a unarmed kill will result in a 5 second time extension which is pivotal to acquiring a high score. I'm guessing the unarmed kill was chosen due to the effort required to execute the attack the problem is Noontide doesn't have a "extra effort" technique. Well either way I've put something together and hopefully it works out.
Back in a week =)