Enhanced gun play, NPC & trader economy, and weapon diversification. Fully upgradeable weapon profiles, numerous variants of each gun. No longer will you go through the zone seeing everyone with the same AK.
Hi guys! Here's a look at one of the newly replaced models for New Ordnance. I'm working on a complete re-texture of the Fort-12 from AO3/STCoP/AA2 since I didn't quite like the original texture and it had no proper normal or specular maps. This one is about 85% complete and with the help of _Ky-Ky_ I'm going to fix some shading errors and UV map overlapping.
News -
I've been pretty busy working on the mod lately and I've replaced all the vanilla weapon models from various sources. I've also been working on a few new UI designs for the mod (which I will do a complete overhaul of). As for balance, I've charted out all the ammo/gun damages vs armor and mutants and I've begun to balance the damage values. I've got a lot of stuff I want to do and I want to share it in a more official manner soon but TBH I'm just really busy trying to get as much done as I can because I feel really compelled to finally put something out there. I've decided I'm going to make New Ordnance for Call of Chernobyl. I am hoping to be able to have a nice basis for the mod complete by January or February and I may see if I can get some beta testers, we'll see.
I am anxiously awaiting that UI overhaul.
Ever since I've gotten a 2560x1440p reso monitor, I've been crying at the UI and I've even downsized to 1920x1080. It's horrible :(
If you need beta testers, I can play at any time. I can also make HD shots of weapons if you'd like
Lol, I know that feel, it's why I decided to do the overhaul. As for testing I know I can trust you so I'll most likely contact you when I'm ready for testers, thanks for the offer :)
Now this is a NICE looking pistol! I would love to get my hands on it some day :D
Thanks Mohamed :D