Enhanced gun play, NPC & trader economy, and weapon diversification. Fully upgradeable weapon profiles, numerous variants of each gun. No longer will you go through the zone seeing everyone with the same AK.

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Report RSS New Fort-12 model/texture + news (view original)
New Fort-12 model/texture + news
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Lоnerboner
Lоnerboner - - 8,303 comments

I am anxiously awaiting that UI overhaul.

Ever since I've gotten a 2560x1440p reso monitor, I've been crying at the UI and I've even downsized to 1920x1080. It's horrible :(

If you need beta testers, I can play at any time. I can also make HD shots of weapons if you'd like

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ΤWiST3D Author
ΤWiST3D - - 377 comments

Lol, I know that feel, it's why I decided to do the overhaul. As for testing I know I can trust you so I'll most likely contact you when I'm ready for testers, thanks for the offer :)

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mp5lng
mp5lng - - 7,996 comments

Now this is a NICE looking pistol! I would love to get my hands on it some day :D

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ΤWiST3D Author
ΤWiST3D - - 377 comments

Thanks Mohamed :D

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Description

Hi guys! Here's a look at one of the newly replaced models for New Ordnance. I'm working on a complete re-texture of the Fort-12 from AO3/STCoP/AA2 since I didn't quite like the original texture and it had no proper normal or specular maps. This one is about 85% complete and with the help of _Ky-Ky_ I'm going to fix some shading errors and UV map overlapping.

News -
I've been pretty busy working on the mod lately and I've replaced all the vanilla weapon models from various sources. I've also been working on a few new UI designs for the mod (which I will do a complete overhaul of). As for balance, I've charted out all the ammo/gun damages vs armor and mutants and I've begun to balance the damage values. I've got a lot of stuff I want to do and I want to share it in a more official manner soon but TBH I'm just really busy trying to get as much done as I can because I feel really compelled to finally put something out there. I've decided I'm going to make New Ordnance for Call of Chernobyl. I am hoping to be able to have a nice basis for the mod complete by January or February and I may see if I can get some beta testers, we'll see.