Enhanced gun play, NPC & trader economy, and weapon diversification. Fully upgradeable weapon profiles, numerous variants of each gun. No longer will you go through the zone seeing everyone with the same AK.
Hi guys! Here's a look at the HD HUD remake I'll be doing for New Ordnance. You can see on the left is the repair screen, middle is inventory slots, right is the trade screen. The inventory is about 90% done, I just have to do the buttons and condition/health bars ect. It's been 90% done for awhile now but I moved on to other stuff. I'm not sure yet if I'm going to redo everything classic COP style or if I'm going to create a new theme. Maybe both? I do enjoy making UI styles.
News -
I've been pretty busy working on the mod lately and I've replaced all the vanilla weapon models from various sources. I've also been working on a few new UI designs for the mod (which I will do a complete overhaul of). As for balance, I've charted out all the ammo/gun damages vs armor and mutants and I've begun to balance the damage values. I've got a lot of stuff I want to do and I want to share it in a more official manner soon but TBH I'm just really busy trying to get as much done as I can because I feel really compelled to finally put something out there. I've decided I'm going to make New Ordnance for Call of Chernobyl. I am hoping to be able to have a nice basis for the mod complete by January or February and I may see if I can get some beta testers, we'll see.
Man, this looks splendid. Is your "watermark" there to stay?
Maybe, it wouldn't look like that though, also the back button would cover it up anyways. Thanks!
I got a question for you guys, since my monitor has high gamma I may have made this too dark, what do you guys think is it too dark or okay? I try to stay aware that stuff like this will look different on almost every monitor.
Perfectly done tbh.
It looks great from my perspective also.
Thanks guys :)