Enhanced gun play, NPC & trader economy, and weapon diversification. Fully upgradeable weapon profiles, numerous variants of each gun. No longer will you go through the zone seeing everyone with the same AK.

Report RSS (Closed Project) STALKER: New Ordnance Feature List

This is an overview of all the features that New Ordnance will be bringing to STALKER: Call of Pripyat. This list will be continuously updated in relation to the developmental progress of the mod.

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S.T.A.L.K.E.R.: New Ordnance

  • Almost 200 individual weapon designs!
  • Unique custom designs for Nimble's orders.
  • Complete weapon sounds overhaul.
  • New and enhanced textures for all weapons.
  • New & appropriate icons for each weapon variant.
  • Textures for weaponry to reflect condition, origin, personality, faction prestige, as well as statistical & mechanical variation.
  • Different levels of scopes, cracked to clean, alternate sights ect.
  • New high-res scopes for all guns! Based on gnomus and absolute scopes, among others.
  • Varied weapon attachments; camouflaged guns come with camouflaged scopes, under-mounts and can be detached and used on other guns! This adds an extended option for personalization of guns.
  • Real gun names & descriptions for all guns.
  • Attachment compatibility added to descriptions of all guns.
  • Appropriate gun descriptions for unique & varied models of guns.
  • Each variant may have unique attachment compatibility. Some variants may have integral attachments, while others may be unable to use certain attachments.
  • Rare camouflaged weapon textures for guns carried by elite and veteran stalkers based on real life designs for military uses.
  • Rare faction exclusive weapon designs issued to elite and veteran members for valor and loyalty.
  • Dynamically randomized variation based on faction, rank, and realistic probability; Zombies with rusty old guns, Rookies with worn guns, ect.
  • Unique weapons for unique NPCs, such as bandit leaders; "Jack's Protecta".
  • All old ammo has been re-added for use in all guns; some higher tier ammo types can be ordered from Nimble.
  • Appropriate silencers for each caliber type, no more one fits all.
  • Numerous fixes including: fixed animations for some weapons; sprint animations for SVU & SVD, fixed Armsel Protecta, re-added shell ejection correctly to the right side, fixed grenade launcher velocity, as it was unrealistically slow.

* This features list is subject to change as this is a "living" project, I try to keep open to all possibilities that lead to an all around better & higher quality mod. With ever changing ideas and direction, you can expect even more to come!

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CobraMad
CobraMad - - 225 comments

This mod seems to be so awesome!

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CorporalHicks
CorporalHicks - - 302 comments

Will you make the Nimble weapons to worth something? I mean most of the weapon mods adding or editing Nimble's weapons are making them useless compared to the most of the weapons you can find in the zone. I will be happy if this mod provide some realistic Nimble weapons that you can be proud that you bought one.

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DoctorSpanky
DoctorSpanky - - 1,733 comments

First 150+ now almost 200, can not wait.

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DeltaForce95
DeltaForce95 - - 362 comments

Um im curious, how will this be all that interesting? it's not 200+ weapons to me, just different looks and slight changes in stats? Will there additional guns or something?

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nijbu
nijbu - - 311 comments

How im seeing it currently is there are 3 tiers, old, personal and mordern for each weapon, that means that there must be around 70 'unique' weapons. CoP had less than 50 weapons in total, including variants. With all that said im thinking there must be atleast 20 new weapons, which is pretty interesting to me, especially with all of the variants included.

But a little more light on this topic would be nice from the devs (:

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N.Aaroe
N.Aaroe - - 2,709 comments

Don't be offended but this question strikes me as a joke as the depth of Stalker is so much more than any other common FPS imo. Finally you will no longer have found 'THE AK of the game' but 'A AK' out of many. So that will keep you on your exploring toes still when it comes to locating other AK's in the environment or even on NPC's. 'Does he have a better version of this model than I?', 'Should I spend money on this - or will I find a better version?', etc... You seem to not find such depth of weapon aspects that important and I can repect that. But personally I find this mod going for quality over quantity and finally I will no longer rest my arsenal eyes even when I have found my most beloved weapon. I will keep analyzing and comparing it with other findings throughout my zone exploration. Now THAT is interesting and something that I have missed up until now. Thanks for expanding and deepening my Stalker world, Twist!

And nijbu:
Twist is doing more than three tiers for most weapons...

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ΤWiST3D Author
ΤWiST3D - - 377 comments

Well said Aaroe :)

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N.Aaroe
N.Aaroe - - 2,709 comments

* I know that it should be 'An AK'...
And I should add that finally there is a logic to looking closer and observing the beautiful weapon retextures of the NPC's. We are all able to recognize weapon models from a mile away. But up close you can now identify and distinguish multiple variations of each model (with diversified attributes). That is depth and quality in a weapon mod if I ever saw it.

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