After many complaints from the community about the previous installment of Native Alternate Expansion, Ramaraunt has listened, and has now set about fixing his mistakes. Soon to be released, this mod will feature old things from Native, combined with new creative ideas that allows for a unique gameplay experiance like no other. Features will include gambling, fist fights, new kingdoms and cultures, special locations, and many other new things that will surely make Warband more enjoyable.
I have decided to remove the release date from the 10th, due to me suddenly becoming busy with other projects that require my attention, which include a new server for my multiplayer mod ShogunRP. I apologize for the wait.
Surprise! I have something to share with you guys :D This is for bug-testing. Don't start this up and expect it to be flawless yet, release isn't until...
people who made mods first need to look or same mod alredy egsist , like Native Expansion [BETA]. that is just waste of time then you can get better and more stable one...
Damn I wish I knew this existed before I installed the old version lol whoops
Does this have any relation to the "Native Expansion" mod?
to late answer. but that is just crap made copy pasterino :D that even not have any **** from original mod. crap :)
Is there a way to add factions using morghs?
No you need a module system and its not enough to add faction only. You also need to add some troops (soldiers, lords, kings etc.) and (its not necessary) towns villages and castles.
i cant play as monarch king, while pressing reports, i gonna change my start..
The tavern of Brevin is super bugged
The dialogue with suspicious monks is bugged, when you select "No thanks" you will be stucked with the line "Fine!"
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