Nations at War - A Battlefield 2 Single Player / Co-op & Multiplayer Game MOD
NATIONS AT WAR 5.0 RELEASED!
-= MODDING TEAM =- Kano. (maps, coding, ulcers and sleep depravation)
PuckerFactor. (models, textures, packaging, nagging)
Fortran. (coding, modeling and very secret stuff)
Killemall. (map, weapon tweaks, clown suit )
LeddHedd. (models, and the big model graveyard)
Zed. (models, and a gold star for putting up with Killemall)
We would like the thank all the people who helped us get A.I done for NAW 5.0. Without the great folks from the BF SinglePlayer site (Death_EnForcer and SatNav ) and WCCSQUAD.COM ( RadarOReilly & StrykerJ), all this would not be posible...
Nations At War New content for 5.0 Bot support for NAW 5.0 is now complete.
9 modes of Play consisting of
Co-op - 16, 32, & 64 player
Singleplayer - 16, 32, & 64 player
Conquest Mode - 16, 32, & 64 player
7 kits in game
+ 4 different pickups per side
Each kit has 9 items - parachute, night vision and 7 other weapons.
Each class has its own nationality and 4 textures to match its country
The texture sets are as follows; desert, woodland, arctic and jungle.
Textures were done by puckerfactor satnav and imtheheadhunter from s/p
special thanx too...
Death_EnForcer (from the BF SinglePlayer site for ai) SatNav (from the BF SinglePlayer site for ai and fantastic content)
token. (bf2 texturing tool)
TheDark maps
CatBox.
dasas. zero factors modeler.(Quad bikeS)
ziggy RadarOReilly & StrykerJ (WCC/Hard Justice Cooperative Venture ai navmeshing)
Cheese, TehElvis and the Big Kid Creations team. (surreal content)
The =MX= Clan (Matrix Extreme) diligently beta testing the mod and giving great feed-back...thanks guys! TehDude’s and The SpokLAN Kamikaze Jeep Patrol , Were responsible for a lot of the early multiplayer testing and came up with the footage in the intro, Soundtrack and final polish by puckerfactor.
Combat Knight (Tea Boy)
ähm.... download link???
go to N@W web site they have the downloads there. :)