A part of my homecities for single player which are Level 131 and above. Each homecity has decks for custom maps and decks for various strategies. Includes extra cards for United States, Knight's of Saint John, and Black's Mercenaries civilizations (these last two require Gates for AI Mod + Proto Mod to work). Also includes Pirates Civilization, The Circle Civilization, Native American Civilization, East India Company, Italians, Swedish with custom cards.
These homecities I have leveled up gradually or changed via Text Edit to be 131. All cards are chosen, but a little place is made for you to make your decks! None of the homecities replaces any existing homecity, that is, unless you've given your HC a custom name that is the same as one of these. So if you have Amsterdam, don't worry, New Jersey won't replace it! Or with Seville, Corduba won't replace it! The only homecity that replaces is United States, as St. Louis. But I hope you won't mind a 131 Homecity!
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Update February 20, 2024:
For Bonus Expansion Pack 1.1a:
- European Cards: 3 Fishing Boats, 5 Fishing Boats, 8 Fishing Boats, 12 Fishing Boats, 12 Settlers, 7 Coureurs, 4 Settler Wagons +3 Uhlans, 4 Caravels, 2 Frigates, 2 Bank Wagons;
- Native American Cards: 5 Fishing Boats, 8 Fishing Boats, 12 Fishing Boats, 12 Villagers, TEAM 8 Villagers, 5 Warrior Priests, 8 Warrior Priests, 4 Medicine Men, 6 Medicine Men, 8 Medicine Men
- These new cards will not interfere if you switch back for online play
- If you build a deck with these new cards, and switch back and play with the same civ, and switch back, the game won't remember that you put them in, so you will have to put them back in manually
- The goal here is to make Bonus Expansion Pack more lucrative as an online platform, by offering new cards to choose from
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Update February 1, 2024:
For Bonus Expansion Pack 1.1a:
- Included Revolution Update for European Civilization Homecities
- This will not interfere with online play if you switch back, so you don't have to uninstall the homecities
- Expanded Revolutions with new cards for every civilization that can revolt
- Revolution Decks include 25 Cards, Imperial Age Tech Card
- Settlers given lower build limit in Revolution, but can be increased back with Special Revolution Cards
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Update January 29, 2024:
- Added TEAM Musketeer/Grenadier Hitpoints to Black's Mercenaries Homecity
- Moved Schooners Card from Colonial Age to Discovery Age in Black's Mercenaries Homecity
- TEAM Musketeer/Grenadier Hitpoints starts pre-researched in Black's Mercenaries Homecity
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Update January 10, 2024:
- Solved issue for Homecities for Malta, Black's Mercenaries, United States so that they can get XP online in regular games.
- If you've downloaded this before, you install the new homecitySPCAct1, homecitySPCAct2, homecitySPCAct3 to your Data folder in Program Files
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Update December 16, 2023:
- Added Revolution Homecity Cards to Malta and Black's Mercenaries Homecities
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Update November 25, 2023:
- Added Dragoon Combat to The Circle's Homecity
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Update August 23, 2023:
- Added Italians and Swedish as Civilizations with Homecities
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Update August 17, 2023:
- Changed some cards in The Circle's Decks; less of them include Royal Decree Card, and rather more relevant Infantry Cards, Forts, etc.
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Update August 15, 2023:
- Added Infantry Damage and Infantry Combat to The Circle Homecity.
- Moved Musketeer/Grenadier Damage and Combat in The Circle Homecity.
- Added to The Circle's Decks (instead of other cards which became obsolete)
- Update Again: Kept Musketeer/Grenadier Combat, removed Musketeer/Grenadier Hitpoints and Damage from The Circle's Homecity
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Update August 11, 2023:
- Added Team Infantry Hitpoints and Team Ranged Infantry Damage to The Circle Homecity.
- Included in relevant decks for The Circle.
- Moved Team Musketeers/Grenadier Hitpoints down to the side in the Homecity
- Team Infantry Hitpoints is put in its place.
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Update August 8, 2023:
- Added 7 Skirmishers +3 Uhlans, 8 Skirmishers +3 Uhlans, 12 Skirmishers + 3 Uhlans, Long-Ranged Infantry Hitpoints, Mercenary Combat to The Circle Homecity.
- Long-Ranged Infantry Hitpoints and Mercenary Combat added to The Circle's Decks.
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Update August 6, 2023:
- Added Indian and Chinese Mercenary and Native Cards to East India Company Homecity
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Update August 5, 2023: Added Musketeer/Grenadier Damage and Musketeer/Grenadier Combat Cards to Black's Mercenaries Homecity and put them in Decks
Also added East India Company Homecity, which is a British Civ.
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Update August 3, 2023: Added War Hut Training Card to Native American Homecity and put it in Decks
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Update July 27, 2023: Land TR40 Deck for Native American Homecity has 25 Cards (24)
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Update July 23, 2023: Added Native American Homecity, with cards from Iroquois Homecity, and some Mercenary Shipments that can be sent twice.
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Update February 17, 2023: Added cards to Pirate Homecity and The Circle Homecity, and The Circle can send Mercenary Shipments twice.
Update: Added cards to Knight's of Saint John and Black's Mercenaries Homecities.
Play with Gates for AI Mod + Proto Mod to get Malta and Black's Mercenaries as regular civilizations.
It allows them to Age up to Industrial and Imperial Ages, and to get their technologies and new units.
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Included:
British
Spanish
French
Portuguese
Dutch
Russian
Ottoman
German
Iroquois
Aztecs
Sioux
Japanese
Chinese
Indians
United States
Knight's of Saint John (Level 131)
Black's Mercenaries (Level 131)
Pirates (Level 131)
The Circle (Level 131)
Native Americans (Level 131)
East India Company (Level 131)
Also included are some 40 Card Decks for each civilization.
You can't add cards to them except by outside the game with notepad.
Update September 20:
- Changed Aztec TR30 Land Deck
- Included Post Imperial Deck for all civs
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For United States cards:
The homecitySPCAct3 file goes into:
Program Files (86x) - Steam - Steam Apps - common - Age of Empires III - bin - data
For Knight's of Saint John and Black's Mercenaries Homecities:
The homecitySPCAct1 and homecitySPCAct2 files go into:
Program Files (86x) - Steam - Steam Apps - common - Age of Empires III - bin - data
For Homecities installation:
And the rest from Bangalore to Triple Alliance go into:
My Documents - My Games - Age of Empires III - Savegame
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Knights of Saint John can only go to Fortress Age, no explorer
Black's Mercenaries can only go to Industrial Age, no explorer
United States has extra cards and can go to Imperial Age, can send 2 Explorers from Homecity in Discovery Age
Pirates plays like British, with custom cards
The Circle plays like British and German Mix, with custom cards
Native Americans plays like Iroquois but some variation from it.
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Good Gaming!
Use with Gates for AI Mod + Proto Mod to get United States to get extra units, and get Knights of Saint John and Black's Mercenaries to work as ordinary civilizations:
Moddb.com