N3O Patch 1.3z3Ra Added Pack A large modification that enhances Asian Dynasties game-play greatly, without changing the way the game is played. It adds New Treasures, New Types of Land and Water Trade Routes, and has a Custom AI that plays all civilizations and uses all the new content in the game. Over 100 new technologies to research, balance changes and more! There are also more civilizations for humans to pick from, including these: Malta, Black's Mercenaries, United States, Pirates, The Circle (Confederates), Native Americans, East India Company, Italians, Swedish. There are Special AI mods versions of the Freestyle, Klaxon, N3O Better AI TAD 1.03 Gold made for this Added Pack that use the new content. It is recommended to use Custom Random Map Scripts, which use the New Treasures and New Trade Routes. Matches work online if all players have installed! It takes 1 minute to install, 1 minute to uninstall; it is a copy and paste install.
This AI is the Freestyle (Klaxon & Gold Edition), made compatible with N3O Fan Patch, namely N3O Added Pack. Uses Custom Content!
AI 13 - The Freestyle N3O AI, The Klaxon N3O AI, & Gold Edition N3O AI
This version is for N3O Added Pack Patch. It is the AI with the added content from N3O Added Pack. It is not compatible with the original game.
Uses Observatory, Tribal Council's Hut, Aztec Great Temple, New Capitol Upgrades, New Market Upgrades, and builds a little bigger Navy. All players need N3O Added Pack installed to play with the AI.
Not compatible with previous versions of the N3O Fan Patch.
Is used in place of original N3O AI. Plays every civilization.
For general information see original Freestyle + Klaxon AI for Asian Dynasties:
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Update June 1, 2024:
N3O Gold Edition AI:
- Uses Daimyos and Shoguns and trains units from them
- Daimyos train: Samurai and Naginata Riders
- Shogun trains: Yamabushi and Shinobis
- Uses Cavalry Hitpoints for German AI
- Maintains Disciples, War Dogs, Carib Ambushers, Tupi Cougars, Nootka War Chiefs, White Tigers, Tigers
- Can maintain other Pet Units if enabled for War Chief units
- Upgrades Monastery Techs for Asians
- India AI now trains the same core as in N3O Better AI TAD 1.03 Gold.
- Corrected code for researching Native Techs at Asian Trading Posts
- AI now upgrades more Native American Techs at Trading Posts
- Can transport on new water maps like African Azores Ships, Pirate Galapagos, Aboriginal New Zealand
- Japanese AI will try to maintain all 4 Daimyos and Shoguns
- Removed Extremely Aggressive Bonuses and given the same as Freestyle AI
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Update May 28, 2024:
Freestyle AI:
- German AI now includes Cavalry Hitpoints and 8 Crossbowmen +2 Uhlans in it's deck
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Update May 27, 2024:
Freestyle AI:
- The AI can now transport units on African Azores, African Azores Ships, Azores Ships, Pirate Galapagos, Aboriginal New Zealand and the Basic, Age, NR Map versions for these maps.
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Update May 16, 2024:
Freestyle AI:
- Added Handling for Daimyo Shipments and Japanese AI has them in it's deck
- Increased Handling priority for Shogun Card Shipment so AI will send it earlier
- Japanese AI can now train units with Daimyos: Ashigarus and Naginata Riders
- Japanese AI can now train units with Shoguns: Yamabushi and Shinobi
- Japanese AI will now try to maintain all 4 Daimyos and Shoguns.
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Update May 2, 2024:
Freestyle AI:
- AI is now able to maintain Disciples for Chinese, War Dogs for Spanish, White Tigers for India, and other Pets from War Chief Units if enabled through the card. I borrowed two small code from EsteGringo's Enhanced AI mod for Definitive Edition to get started.
- AI is now able also to maintain Carib Ambush Warriors, Nootka War Chiefs, Pet Cougars from Tupi Lore
- Asian AIs now can upgrade all of their Monastery Monk Upgrades
- AIs will upgrade more of the Native Settlement Tech Upgrades
- Corrected AI code for researching from Asian Trading Posts; instead of ypTradingPostAsian, they research from Trading Posts for Asian Native Techs.
- The ypTradingPostAsian, as MandosRex told me, is a dummy building; AI teching at Asian Natives should work correctly now.
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Update March 5, 2024:
Freestyle AI:
- Set priority for Old Han Armies to 0.30 before Industrial Age, then to 0.0 in Industrial Age to allow Chinese AI to phase out Chu Ko Nu + Pike Army for more powerful armies such as Forbidden Armies and Territorial Armies
- Chinese AI will still train them in Colonial Age, and will still train Flamethrowers and Hand Mortars
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Update March 4, 2024:
Freestyle AI:
- Set priority for Li'l Bombards to 0.35 when enabled to prevent over-spamming (was 0.5 + bias art/2)
- They are trained by European AIs and Indian AI when available
- Increased priority for Culverins to 0.80 (was 0.75)
- This should make Culverins trained more often by different European AIs
- Increased priority for Ottoman Grenadiers to 0.90 (0.85)
- This will make Ottomans include them more often as a core unit in their armies
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Update February 22, 2024:
Freestyle AI:
- Increased priority for Forbidden Armies (0.95; was 0.90)
- Moved Priority for Native Warriors for Chinese AI down below Hand Mortars, Flamethrowers, Old Han Armies
- This makes sure that the Chinese AI still uses Natives, but doesn't forget it's new army units
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Update February 20, 2024:
Freestyle AI:
- Decreased priority for Longbowmen (0.77; was 0.80)
- This makes the British AI train more of the other core units
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Update February 14, 2024:
Freestyle AI:
- Increased priority for Territorial Armies and Forbidden Armies (0.95, 0.90; was 0.92, 0.88)
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Update February 10, 2024:
Freestyle AI:
- Increased priority for Territorial Armies and Forbidden Armies (0.92, 0.88; was 0.90, 0.85)
- Decreased priority for Hand Mortars and Flamethrowers (0.30, 0.30; was 0.40, 0.40)
- Chinese AI now includes Artillery Combat in its Deck in place of Iron Cap Prince's Army (12 Changdao + 2 Flamethrowers)
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Update January 27, 2024:
Freestyle AI:
- Added rule for Dutch AI to always upgrade Grenadiers
- Increased priority for Dutch AI for Grenadiers from 0.85 to 0.85 + BiasInf/2.
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Update January 16, 2024:
Freestyle AI:
- Increased Priority for British Units: Hussars to 0.90 (0.85), Musketeers to 0.93 (0.92), Grenadiers to 0.90 (0.85)
- Reduced Priority for Iroquois Units: Aenna to 0.90 (0.95), Forest Prowler to 0.90 (0.95)
- Increased Priority for Iroquois Units: Musket Riders to 0.90 (0.20), Light Cannons to 0.30 (0.20)
- Increased Priority for Dutch Units: Grenadiers to 0.85 (0.10)
- Increased Priority for Ottoman Units: Abus Guns to 0.80 (0.75)
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Update December 24, 2023:
Freestyle AI:
- Added new rule for Russians to always upgrade Pavlov Grenadiers
- Added new rule for Ottomans to always upgrade Baratcu Grenadiers
- Updated rule for British upgrading Longbowmen to also upgrade Imperial Longbowmen
- Added new rule for British to always upgrade Redcoats
- Increased priority for Forbidden Armies to 0.85 (0.80)
- Russian Priorities reworked (0.95, 0.95, 0.95, 0.91, 0.85, 0.85; was 0.93, 0.91, 0.85, 0.75).
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Update December 23, 2023:
Freestyle AI:
- Decreased priority for Hand Mortars and Old Han Armies (0.4, 0.30; 0.50, 0.40)
- Increased priority for British AI for Musketeers and Dragoons (0.92, 0.93: 0.91, 0.92)
- Ottoman AI and Russian AI can now train Grenadiers
- Iroquois AI priorities reworked (0.95, 0.95, 0.95, 0.85, 0.85; instead of 1.0 for each)
- Sioux AI priorities reworked; can now train Cetan Bows (0.95, 0.95, 0.95, 0.85, 0.85, 0.75; instead of 1.0)
- Increased priority for Abus Guns (0.75; 0.70)
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Update December 18, 2023:
Freestyle AI:
- Decreased priority for Old Han Armies to 0.40 (0.60)
- This makes them train more of the other units including artillery
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Update December 17, 2023:
Freestyle AI:
- Increased priority for Culverins to 0.75 (0.60 + BiasArt/2), Falconets and Horse Artillery to 0.35 (0.30 + BiasArt/3)
- These units no longer use +BiasArt/2 and +BiasArt/3, as it made them too civ-specific
- The new values make Culverins a choice by every European AI, and Falconets and Horse Artillery by German AI also
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Update December 13, 2023:
Freestyle AI:
- Adjusted priority for Yumi Archers
- Japanese can no longer train Outlaws (for the time being)
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Update December 12, 2023:
Freestyle AI:
- Lowered priority for Flamethrowers and Old Han Armies
- Added rule for Chinese AI to upgrade Hand Mortars
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Update December 10, 2023:
Freestyle AI:
- Chinese AI can train Old Han Armies
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Update December 9, 2023:
Freestyle AI:
- British AI trains original unit priorities
- British AI can train Longbowmen
AIs:
- Added rule for upgrading Veteran and Guard Longbowmen for British AI
- Added rule for upgrading Legendary Native Warriors as in Klaxon and Freestyle regular
Update again December 9, 2023:
Freestyle AI:
- Increased priority for Culverins
- Slightly decreased priority for Falconets and Horse Artillery through +BiasArt/3.
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Update December 8, 2023:
Freestyle AI:
- Europeans can train Culverins, Falconets, Horse Artillery more than before
- Portuguese AI can once again train Mercenaries
Update again December 8, 2023:
- Lowered priority slightly for Culverins, Falconets, Horse Artillery
- Given British AI higher training values for Musketeers, Hussars, Dragoons, Grenadiers
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Update December 7, 2023:
Freestyle AI:
- Europeans can train Outlaw Units if available
- Japanese can train Outlaws Units and Yumi Archers
- Indians can train Outlaw Units if available
- Chinese can train Hand Mortars and Flamethowers
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Update November 30, 2023:
- Added NR New Zealand Water TP, NR Bosphorus Water TP, NR Balkans Water TP to AI Transport maps
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Update November 10, 2023:
- Added to the AI Basic and Age New Zealand Maps and Basic and Age Archipelago to Water Transport Maps.
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Update November 8, 2023:
- Added to the AI relevant Basic Maps and Age Ibalong to Water Transport Maps.
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Update August 26, 2023:
- Added to the AI relevant Age Maps from Age Maps with Treasures, Wars of Liberty Age Maps, Age Knights and Barbarians Maps to Water Transport Maps (the one that need crossing)
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Update August 13, 2023:
- Increased third btRushboom value for AI from -0.8 to -0.65.
- This will make the AI camp less in team games, if they role this value.
- Other values are unchanged; btRushboom affects attack frequency and attack strength.
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Update August 1, 2023:
- AI does not build walls on NR Aysen Treasures (as on NR Aysen)
- AI can transport on NR Maps Treasures versions for: Micronesia, Great Barrier Reef
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Update July 31, 2023:
- AI can Transport on NR Maps Treasures versions for: Bioko, Bosphorus, Lombardy, Falkland Islands, Azores, Balkans, British Isles, Polynesia, Galapagos, New Zealand, Greek Archipelago.
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Update March 2, 2023:
- AI can Transport on Rush Ceylon, Rush Caribbean, Rush Amazonia, Rush Honshu
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Update February 16, 2023:
- Added NR Caribbean Treasures and NR Amazonia Treasures to AI transport maps
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Update February 8, 2023:
- Increased third btRushBoom value from -1.0 to -0.8 for AI (means AI will less often camp in team games)
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Update February 7, 2023:
- Added NR Bioko, NR Bosphorus, NR Lombardy, NR Greek Archipelago to AI water transport maps
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Update January 23, 2023:
- Updated to work with N3O Patch 1.3z3Ra Added Pack
- AI updated to include correct Gunpowder Infantry Combat cards for Portuguese
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Update December 12:
- Increased Gates from 20 to 22 for inner and outer walls (means the AI will build 4 more gates in the two layers of wall)
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Update September 5:
- +5 Economic and +5 Military Population on Easy Difficulty (85, 180)
- +5 Economic and +5 Military Population on Moderate Difficulty (90, 195)
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Update September 4:
Klaxon AI:
- Forbidden Li'l Bombards for Indians and Europeans
- Forbidden Ronin as these mess up with Calcs, for Indians and Europeans
- Added Jat Lancers, Yojimbos, Iron Troops, Arsonists as optional units
- Natives no longer try to train Repentant Jat Lancers, Iron Troops, Arsonists
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Update August 30:
- +5 Economic Population on Treaty for Dutch, French, Japanese on Easy Difficulty (70, 75, 75)
- +5 Economic Population on Treaty for Dutch, French, Japanese on Moderate Difficulty (75, 80, 80)
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Update August 29:
- +10 Population on Treaty for Easy Difficulty (175), +15 Population (175) on non-Treaty Games
- +5 Population on Treaty for Moderate Difficulty (190), +10 Population (190) on non-Treaty Games
The point is to make lower difficulties more formidable over time, so as to make difficulties other than Hard or Expert played.
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Update August 26:
- Added transport handling for NR Micronesia and Great Barrier Reef (though the AI can still not play Great Barrier Reef)
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Update August 24:
- Germans added special rule for Treaty Games to get more Cards during Treaty
From under 8 minutes, between 8 to 10 minutes, and after 10 minutes.
This is to help AI with Downtown Maps, and other high-resource starts.
- +10 Economic Population for Easy Difficulty (80), +10 Population (160) on non-Treaty Games
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AI 13 - The Freestyle:
- 5 Unit types
- All features from Flycatcher + Guardsman
- Same aggressive bonuses as in Freestyle AI
- Uses Yabusames and Yumi Archers
- Uses Native Warriors for Chinese
- Can use any Mercenary Unit including Li'l Bombard
- Uses Hand Mortars and Flamethowers
- Can use Outlaws if available
- Uses Longbowmen for British
- Ships Daimyos, and trains units from them
- Trains units from Shoguns
AI 14 - The Klaxon
- 4 unit type AI (included with Download)
- All features from Flycatcher + Guardsman
- Same aggressive bonuses as in Freestyle AI
- Does not use Yabusames
- Uses Native Warriors for Chinese
- Can use any Mercenary Unit except Li'l Bombard and Ronin
- Does not use Outlaws
AI 15 - The Gold Edition (Helot Major N3O)
- 3 unit type AI (included with Download)
- All features from Flycatcher + Guardsman
- Same aggressive bonuses as in Freestyle AI
- Uses Native Warriors for Chinese
- Plays Japan (which was bugged before)
- Plays other civs as in N3O Fan Patch 1.3z3P
- Does not use Mercenaries except Mamelukes and Elmeti
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Basically: (Freestyle AI)
British AI: Trains Dragoons, Grenadiers, Musketeers, Longbowmen, and some Hussars.
French AI: Trains Cuirassiers, Dragoons, Skirmishers, Musketeers, some Halberdiers and Hussars
Spanish AI: Trains Lancers, Dragoons, Rodeleros, Musketeers, Skirmishers, and Hussars
Ottoman AI: Trains Hussars, Cavalry Archers, Janissaries, Abus Guns and Grenadiers.
Dutch AI: Trains always Hussars, Halberdiers, Ruyters, Skirmishers, Grenadiers and Pikemen.
Russian AI: Trains Ranged Infantry, Cossacks, Cavalry Archers, and some Halberdiers.
Portuguese AI: Trains Musketeers, Cassadors, Dragoons, Halberdiers, and some Hussars.
German AI: Trains Dopplesoldners, Uhlans, War Wagons, and some Skirmishers.
Iroquois AI: Trains Aenna, Tomahawks, Forest Prowlers, Mantlets, Kanya Horsemen, Musket Riders, Light Cannons, and ships units from the Homecity.
Aztec AI: Trains Eagle Knights, Jaguar Prowl Knights, Macehualtins, Coyote Runners, Puma Spearmen, Arrow Knights
Sioux AI: Trains Axe Riders, Rifle Riders always, Bow Riders, Wakina Rifles, War Clubs, Cetan Bows.
Indian AI: Trains Flail Elephants, Gurkha, Sepoys, Sowars, Zamburacks and Howdah.
Chinese AI: Trains Territorial Armies and Forbidden Armies, Native Warriors, Hand Mortars, Flamethowers, Old Han Armies.
Japanese AI: Trains Samurai, Naginata Riders, Ashigaru, Yabusames and Yumi Archers and ships Units from the Homecity. Trains units from Daimyos and Shoguns.
(Klaxon AI)
British AI: Trains Dragoons, Grenadiers, Musketeers, and some Hussars.
French AI: Trains Cuirassiers, Dragoons, Skirmishers, Musketeers, some Halberdiers and Hussars
Spanish AI: Trains Lancers, Dragoons, Rodeleros, Musketeers, Skirmishers, and Hussars
Ottoman AI: Trains Hussars, Cavalry Archers, Janissaries, and some Abus Guns.
Dutch AI: Trains always Hussars, Halberdiers, Ruyters, Skirmishers and Pikemen.
Russian AI: Trains Ranged Infantry, Cossacks, Cavalry Archers, and some Halberdiers.
Portuguese AI: Trains Musketeers, Cassadors, Dragoons, Halberdiers, and some Hussars.
German AI: Trains Dopplesoldners, Uhlans, War Wagons, and some Skirmishers.
Iroquois AI: Trains Aenna, Tomahawks, Forest Prowlers, Mantlets, Kanya Horsemen, and ships units from the Homecity.
Aztec AI: Trains Eagle Knights, Jaguar Prowl Knights, Macehualtins, Coyote Runners, Puma Spearmen, Arrow Knights
Sioux AI: Trains Axe Riders, Rifle Riders always, Bow Riders, Wakina Rifles and some War Clubs.
Indian AI: Trains Flail Elephants, Gurkha, Sepoys, Sowars, Zamburacks and Howdah.
Chinese AI: Trains Territorial Armies and Forbidden Armies, Native Warriors.
Japanese AI: Trains Samurai, Naginata Riders, Ashigaru and ships Units from the Homecity.
(Gold Edition AI)
British AI: Trains Dragoons, Grenadiers, Musketeers, and some Hussars.
French AI: Trains Cuirassiers, Dragoons, Skirmishers, Musketeers, and some Hussars
Spanish AI: Trains Pikemen, Lancers, Musketeers, Skirmishers, and Hussars
Ottoman AI: Trains Hussars, Cavalry Archers, Janissaries, and some Abus Guns.
Dutch AI: Trains always Hussars, Halberdiers, Ruyters, Skirmishers and some Pikemen.
Russian AI: Trains Grenadiers, Strelets, Musketeers, Cossacks, Cavalry Archers, and some Oprichniks.
Portuguese AI: Trains Musketeers, Cassadors, Dragoons, a few Halberdiers, and some Hussars.
German AI: Trains Dopplesoldners, Uhlans, War Wagons, and some Skirmishers.
Iroquois AI: Trains Aenna, Tomahawks, Forest Prowlers, Mantlets, Musket Riders and some Kanya Horsemen, and ships units from the Homecity.
Aztec AI: Trains Eagle Knights, Jaguar Prowl Knights, Macehualtins, Coyote Runners, Puma Spearmen, Arrow Knights
Sioux AI: Trains Axe Riders, Rifle Riders always, Bow Riders, Wakina Rifles and some Cetan Bows.
Indian AI: Trains Zamburaks, Sowars, Gurkha, Sepoys, Sowars, some Mahouts, and Howdah.
Chinese AI: Trains Territorial Armies and Forbidden Armies, Native Warriors.
Japanese AI: Trains Samurai, Naginata Riders and ships Units from the Homecity.
Easy up to 1.00 and 180 Population with 75-85 Villager Population.
Moderate up to 1.15 and 195 Population with 85-90 Villager Population.
Hard up to 1.25 and 200-220 Population with 90-95 Villager Population.
Expert stays at 1.5 and 200-220 Population with 90-95 Villager Population.
All Factories, second and third (if available) produce Heavy Cannons, Rockets, or Great Bombards.
Made by murdilator, aka Justus_Pacificia
Backup included of original AI Files, all needed to install is copy and paste in:
Program Files (86x), Microsoft Games, Steam, steam apps, common, Age of Empires III, bin, AI3
Then it should work next time you play skirmish or play separately online vs computer!
Both players need it installed for LAN Play or Comp Stomps online!
In a bug when installing the Freestyle AI for N3O Added Pack 1.3z3Ra, Chinese will not build its Castles; switch difficulty, then switch back the the difficulty you want to fix this bug. There is often a minor bug when installing an update or switching from AI to another AI script for install. So make sure you switch difficulty, then resign, then launch the difficulty on the level that you want on (only is Chinese AI affected here).
Thanks for the fix.
Cheers.