Thanks to the decision of the Imperial forum headmasters and the main author of the project (Aral), it was decided to publish this project on Moddb.
Description from one of the authors (Salot_Sar):
Hello to all lovers of Rome Total War, its addons and mods! Today, a new mod for Barbarian Invasion - Mundus Gigantus appears on your court. It includes a new campaign map (borrowed from RS3 and adapted for BI) and tweaked gameplay. The new development of game events is both an inevitable consequence of the passage of the campaign on a larger map, and the fruit of the creative efforts of the mod's authors, who sought to give more historicism to the game.
In short, 1) the Huns are now not a stupidly rushing horde, but an inexorable formidable force that crushes everything in its path => 2) Barbarians do not stay long in one place, but flee to the west, saving their lives => 3) The main enemy WRE is not an eastern fellow neighbor, but endless hordes of barbarians, devastating flourishing provinces and settling in devastated lands.
You can become a witness and a direct participant in these large-scale events by starting a campaign for any of the playable factions, of which the maximum available number is now 19 (excluding Roman rebels and gray "rebels"). But the screenshots of the new strategy map can be seen right here!
You can see the map from this image.
Imtw.ru - Imperial forum topic
Authors:
Aral - map.
Saloth Sar - map, coding, scripts.
Support:
Haktar
Used content:
Map and nature from Roma Surrectum III.
Units from Pax Barbarica.
Music from Broken Crescent, RS III, Europa Barbarorum, Viking Invasion TW.
Google-Drive link of mod
Drive.google.com
INSTALLATION:
Unpack the archive. Throw the contents (folders bi and data) into the root of the game with the replacement of all files. Run the game from the shortcut bi.exe.
Note. 1: Before installing the mod, it is recommended to delete the portraits folder from the barbarian and nomad folders. Folder addresses: bi/data/ui/barbarian/portraits and bi/data/ui/nomad/portraits.
Note. 2: Nature from RSII is not necessary. It's built in by default.
Note. 3: The mod is not a switch, but it may well get along with other mods that do not overwrite the files of the bi folder. The Imperial Crisis II mod is compatible with Mundus Gigantus.
New version of this mod by Saloth_Sar.
Now convenient and mod-foldered.
It's a modfolder version,
plus it has some important gameplay changes that aren't in the version author posted on Imperial.
All questions you can ask the main author.
Credits:
Author of the idea and transfer of the map - ArAl
Physical Map - Roma Surrectum Team
Recruiting system - Xanthippos (there was such a person on the Imperial)
Units - Pax Barbarika Team
Gameplay, balance, scripts, province map - Saloth Sar
Download link (Cloud.mail)
Cloud.mail.ru
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Este es un pequeño parche de traducción al Español de este estupendo mod. Dedico un especial agradecimiento al FORO IMPERIAL por tener la posibilidad...
Mundus Gigantus latest version for Rome TW Barbarian Invasion 1.6. This is the main download link of it.
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Cloud.mail.ru
New mod-foldered version of this mod
Posted by Saloth-Sar (as we spoke in pm)
english ?
It hasn't got for now, but in future, maybe.
We absolutely support translation enthusiasts