• 7 new trade routes across Europe,
  • 1 new trade route in Asia Minor,
  • unique bonuses for every trade route,
  • 127 new trade posts locations,
  • 5 new common trade post buildings,
  • less irritating thin trade arrows also showing trade flow direction,
  • 17 specific resources based on: climate, terrain type and geographical region which are: timber, amber, furs, slaves, silk, glass, silver, salt, wine, wool, fish, fruits, horses, iron, gold, emeralds and wheat,
  • 17 resource-specific buildings which are: Lumber Mill, Amber Mine, Fur Trader, Slaves Market, Textile Mill, Glass Craftsmen, Silver Mine, Salt Mine, Vineyards, Sheep Pastures, Fishing Port, Orchards, Stud Farms, Iron Mine, Gold Mine, Emerald Mine and Wheat Fields,
  • added minor bonuses for each resource-specific building (check log for details on that),
  • adjusted vanilla oversized trade posts.
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MTR

MTR

Full Version

Ever wondered why the trade ends at Middle East and North Africa? Wonder no more. It is known... Well actually its not. I have no idea either. Was there...

MTR 4 HIP

MTR 4 HIP

Full Version

***Depreciated*** ***Depreciated*** ***Depreciated*** ***Depreciated*** ***Depreciated*** ***Depreciated*** ***Depreciated*** ***Depreciated*** ***Depreciated...

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