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DETAILED AI & COMBAT OVERHAUL INFO
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- overhaul of npc fighting skills: it is now rank and faction depended with masters having much better accuracy and reaction times then noobs
- overhaul of NPC's vision setting - noobz are much less perceptive and detect player slower than masters (especially at nights)
- large tweak of NPC combat 'speach' - no one will warn about grenade throws for example. Higher ranks tend to speak even less and remain silent.
- improvement to 'neutral bases' behaviour (ex. Skadovsk and Scientists Bunker) - NPC's patroling perimeter will actively 'defend' bases by shooting to wandering mutants and hostile factions.
- AI Tweaks: vast improvements to all NPC on-line behaviours:
* fighting over long distances (rank / faction depended)
* detecting & ignoring enemies (rank / faction depended)
* pursuing escaping enemies (rank / faction depended)
* proper sprinting for cover from Blowouts & ignoring combat on the way
* looting of all dead bodies
* proper and fast aid to wounded comrades
- AI Tweaks: introduction of npc running in combat (rank / faction depended with included options)
- Alundaio Plugin Pack: completely random (yet diversified by rank and faction) NPC gear with proper weapon attachements usage
- Alundaio Plugin Pack: introduction of facer NPC ability (they wdo meele attacks using their weapons)
- Alundaio Plugin Pack: introducion of medkit and bandage usage by NPC's (rank / faction depended)
- Alundaio Plugin Pack: introduction of proper AP and special ammo usage by npcs (rank / faction depended)
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