MP1 animations port to MP2. It will include slight reskin of a main character and 2 moveset variants: character with vanilla animations and one with animations from KungFu3.0 mod. All original animations are the property of Kenneth Yeung, Remedy Entertainment.

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Hey! What took you so long?

Hey! What took you so long?


Hey, I'm sorry to have keep you waiting. Too much working last time. I've finished some of fixes and ported all animations for combined moveset.

Quick symmary of v0.8 beta release:

- enemy shooting animation added;

- 3 new mobster's with 5 texture set each;

- combined moveset implemented.


HandgunsShootdodgeClassicCombined animations.


There's 2 types of dodges and shootdodges for each weapon type (handguns and two-handed guns):

- from stand - to perfrom you need to quick tap direction button and shootdodge/dodge button;

- combat - during movement.


Screen1

About next updates.


As you can see, animations not perfect. Max's shoulders, two-handed weapons and Mona's *khm* need's reposition, jacket in most moves go through body mesh. Some of the animations disabled. New skins needs adding specular maps, configuring materials, better texturing. Yeah, I know. So please be patient, vanilla moveset should wait. I dont know for now, will it be 0.9 release or just quick updates, but we'll see it later.

Hope you will enjoy 0.8 release. And thank you all for your support.


Beta trailer

Beta trailer

News 1 comment

Hello, friends. I'm pleased to present you the second trailer of my mod.

A minor announcement

A minor announcement

News

On some of the future updates. Stay tuned, first release is near.

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ReAnimation v0.8 Beta Release

ReAnimation v0.8 Beta Release

Demo 1 comment

ReAnimation Mod is still in beta. So be patient, many bugs are still present. ReAnimation мод до сих пор на стадии беты. Проявите...

ReAnimation v0.7 Beta Release

ReAnimation v0.7 Beta Release

Demo 10 comments

ReAnimation Mod is still in beta. So be patient, many bugs are still present. ReAnimation мод до сих пор на стадии беты. Проявите...

WeaponPatch

WeaponPatch

Patch 2 comments

Warning! In order for the mod to work properly, you need to install the weapon patch. Внимание! Для правильной работы мода...

Comments  (0 - 10 of 67)
alialatrach
alialatrach

Hi there, I wanted to work on MP2's modding tools and especially mapping, but I was wondering if there is a way to open the official levels/maps of Max Payne? I know that MaxEd won't open "ldb" but is there a way to convert them into "lvl" or any source maps exist?

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Azuma_Kato Creator
Azuma_Kato

Hello. No way you can unpack official levels. At least if you dont know some programmers that can assist you with.

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alialatrach
alialatrach

If you mean not being able to get them out of MP's files, I did unpack them but they are all in "ldb" format. I wanted to know if I can open them in any way.

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Guest
Guest

Dem modders man. If tgey edditing animations and stuff, then they already extracted levels from "MP's files". No u cant

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UGLIES
UGLIES

The problem with the animation is the shoulders, max shoulders seems to be chill pose, not tight

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Azuma_Kato Creator
Azuma_Kato

It's because MP1 skeleton doesn't have shoulders bones. I will fix this, but not before I port every animation to MP2.

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UGLIES
UGLIES

and one more thing, mona breast seems to be weird when shhoting

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Azuma_Kato Creator
Azuma_Kato

Yeah, I know that, thanks. Keep testing.

Reply Good karma+2 votes
ReiKaz316
ReiKaz316

Love the reskin look! :)
And finally Max running animation from MP1, which I wanted for so long :)

But how to use character with vanilla animations moveset variant (without any kung-fu move Shootdoging and 'Space' jumping)?
Or at least having MP1 running animation, while other animations leaving what MP2 have?

Or is still not included in v0.7 ?!

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Azuma_Kato Creator
Azuma_Kato

Thank you. v0.8 will be with combined moveset.

Reply Good karma+3 votes
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