Max Payne 2: Old School Remix features the actors and arsenal from the first game and a nostalgic audiovisual atmosphere.
The latest Max Payne 2 Old School Remix update adds more bonus content and further improves the gameplay and artwork. One new level (Lupino's Hotel DMW) and two older ones (the official Remedy DMW levels from 2003) are added, and you can also play in First Person Mode if you want. Read more on the mod download page!
This mod will receive updates in coming months and you can suggest things you would like to see.
Two more Max Payne 1 level (section) remakes: Aesir Security & Punchinello Manor.
Two new DMW levels more to be released with Max Payne 2: Old School Remix.
Max Payne 2: Old School Remix 1.2 includes more bonus content than before and further improves the artwork and gameplay.
This package is a stand-alone version without any gameplay changes whatsoever for those who only want to play the levels and prefer the original MP2 gameplay...
An update with two new Max Payne 1 level (section) remakes: Aesir Security & Punchinello Manor DMW arenas.
Max Payne 2: Old School Remix takes the nostalgic concept a step further and focuses even more on the environmental effects, adds some missing weapons...
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Hello my dear brother love your work
one thing I would love to see added back to Max is his badge, it just is awesome and has continuity with the old model from one
is it possible?
It is possible if someone wants to do it, but I don't really do character modeling myself.
Imagine a Max Payne 2 demake (basically the whole game in the Max Payne 1 engine).
I did but it would be mostly the same thing except you wouldn't be able to push boxes around or reload while jumping xP
how intall?
The instructions are included in the download.
Best mod for MP2. But it could be even better if you add new DMW characters Pack with somebody next characters: Angelo Punchinello (from MP1 or MP3), Vincent Gognitti (from MP3), Mona Sax (from MP1. For me she is better than Mona from MP2), Vladimir Lem (from MP3), Nicole Horne (from MP1 or MP3), Victor (from MP3) and may be somebody other interesting characters from Max Payne universe.
Did you remake the MP1 maps from scratch or just port them into MP2? If they are ported, how you was able to open them with maxEd? Can you please tell me? Because I want to edit the official maps for some fun gameplay
I made them from scratch (I used the actual textures from MP1 hd remaster mod tho). It might be impossible to reverse-engineer the exported maps from the game files back to project files or port them directly from MP1 to MP2, but they did release the MP1 subway levels and MP2 one DMW level which you can open in the editors.
The cleaners doesn't have any classic face
It would be just using the same MP1 faces multiple times (there was no comparable group to cleaners in the original game) so they were left as they were.