Based on the MP2 Old School Mod, the previous work is followed up with new level effects, textures and art, two new weapons and three new DMW levels in total.

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Max Payne 2: Old School Remix, which builds on the idea of replicating the first game's atmosphere on the second game's engine, is updated with two more DMW levels which are remakes from Max Payne 1 (the first two being Cold Steel & Ragnarock Entrance).

UPDATE 04/25/2020: All the classic levels can now be downloaded as a separate pack.

Punchinello Manor - Most of the interior can be blown to pieces, good time with M79 Grenade Launcher.

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Aesir Security - Steel and glass, no escape.

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Max Payne 2: Old School Remix - Level Pack


Punchinello Manor (WIP)

Punchinello Manor (WIP)

News 2 comments

Some screenshots from the Level Pack soon to be released.

DMW Level Pack in the works

DMW Level Pack in the works

News

Two new DMW levels more to be released with Max Payne 2: Old School Remix.

Max Payne 2: Old School Remix released!

Max Payne 2: Old School Remix released!

News 5 comments

Play as Sam Lake in Max Payne 2 again! Based on the MP2 Old School Mod, the previous work is followed up with new level effects, textures and art, two...

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Max Payne 2 Classic Level Pack

Max Payne 2 Classic Level Pack

Singleplayer Map

This package is a stand-alone version without any gameplay changes whatsoever for those who only want to play the levels and prefer the original MP2 gameplay...

Max Payne 2: Old School Remix 1.01 - Level Pack

Max Payne 2: Old School Remix 1.01 - Level Pack

Full Version

An update with two new Max Payne 1 level (section) remakes: Aesir Security & Punchinello Manor DMW arenas.

Max Payne 2: Old School Remix

Max Payne 2: Old School Remix

Full Version 7 comments

Max Payne 2: Old School Remix takes the nostalgic concept a step further and focuses even more on the environmental effects, adds some missing weapons...

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flippedoutkyrii
flippedoutkyrii

Huh, so this mod includes touch-up's and addon's to the actual Max Payne 2 campaign like SMOD Map-Add's to the base HL2 Campaign?

If so, I gotta give this a whirl soon! And are the 5 non-DMW maps custom built?

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hevitonttu22 Creator
hevitonttu22

I don't get the HL2 reference, but the 3 Aesir maps and 2 Subway maps included were not specifically built for the Old School project if that's what you're asking, they were made by different people back in the days. Same goes for Roscoe and Ragnarock Showdown DMW levels.

There are 2 truely new DMW maps included so far (Ragnarock Entrance and Cold Steel) and 2 more to be released so in total 4 MP1 remakes by me. The Aesir one I completed last year but Punchinello Manor has been dragging because of other life stuff until recent times.

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MaxGokue
MaxGokue

i mistakenly wrote this in the news thread so i moved it here......(man this is what i have been dreaming for max payne into max payne 2, i really wanted someone to do this and found this today, and its even better than i though, u didnt just changed the model texture but also the comic. what an amazing work. i wish i could have done it but i dont have knowledge about any of these. U r my fav now.)

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NeoDistinct
NeoDistinct

Is there a mod for Max Payne 2 that really returns pipe or bat as melee weapon?
Not as secondary attack triggered by "F" button, but as a separate weapon.

I know, i know very good about changed Melee logic in MP2, but still i'm curios if there is a mod where we can play with a separate melee weapons like pipe, bat, crowbat, whatever.

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hevitonttu22 Creator
hevitonttu22

I think there are melee mods but they are more like swords and katanas.

The bat and the pipe are more like easter eggs in this mod, they would actually require new animations and stuff. It's also that there are limited weapon slots and no one would likely use the melee weapons if you had to switch to them every time.

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OrnBine
OrnBine

Really awesome mod, well done!

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LithTechGuru
LithTechGuru

how did you replace textures in levels? Did you somehow get the source files for them?

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hevitonttu22 Creator
hevitonttu22

I studied this tutorial:

I used ldb2rip to extract the original textures because it directly puts them in folders, like "externwall" or "ground" so I could quickly see which of them are likely used outdoors.
Moddb.com

And mostly paint.net for editing and exporting DDS.

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Guest
Guest

Nice updates but i have a question.
I saw Old School Mod for Max Payne 2 and i realised that GP Channel and you made the mod. Why you needed to make a new mod page for this. No offense,but this mod is like 90% oldschool mod and 10% new things. As i read you worked on new updates for that older mod. Why dont you just update that lol

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hevitonttu22 Creator
hevitonttu22

Hello Mr Guest.
"Nice updates but i have a question."
You're welcome. +1
"I saw Old School Mod for Max Payne 2 and i realised that GP Channel and you made the mod. Why you needed to make a new mod page for this."
Well I made this remix on my own so it would be logical to authorize it myself. The remix references, links & credits to original Old School Mod & Creators in many ways, also there's no financial benefit like ad revenue involved that I know of.
"No offense,but this mod is like 90% oldschool mod and 10% new things."
If that 10% consists of the new effects, half of level textures renewed, new weapons and a new level, then after all it's up to people if it's worth downloading.
"As i read you worked on new updates for that older mod. Why dont you just update that lol"
That page has a lot of WIP content I would have archived and cleared up, but for some technical reason I couldn't do that even if I am listed as part of the original team on ModDb. However I don't think this takes away from the original mod, which already builds on the foundation of other mods, in any way, rather compliments it.

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